Post by Phen on Aug 6, 2014 17:17:00 GMT -5
Name: Sorin Nihiltuin
Age: 35
Gender: Male
Race: Rupture (Midnight Dragon)
Weapon: Glyphs
Relations: None
History: Sorin's past has very little to tell. Living his life even from a very early age wandering about from place to place. The dark magics he controls... or which may have controlled him are enough to send most fleeing, and those that did not would eventually turn their weapons on him. Yet amongst the strife wandering the human countries, there were those from time to time that provided hospitality. His time with the Lecross found the same to be true, but it varied from species to species. Sorin is fully aware of his status as a Rupture, what some consider a being of ill omen, but knows not what kind of Lecross his mother was. Some kind of Serpentine he believed, based on his own traits, but the few memories he had of her she had none of bestial traits that usually helped identify Lecross. His father would later take Sorin out to human lands, where he could more easily live with half-human child, though they were forced to move several times as the accellerated aging process known to occur would give away the secret before too long. Once Sorin came of age, at least in normal human years, he parted ways with this father who had provided for him all this time to begin wandering alone, so his father might be able to settle down in one place for the rest of his remaining lifespan. As he left his father, he began to experience a somewhat common occurance in tales of the Rupture, abnormal aging. It took a few years to get down clearly, but he was aging at double the speed than normal, and it quickly showed to any he stayed with for longer than a single year. If by then his other traits hadn't been found out, it was usually the start of a souring relationship that would carry him to a different town in a different country. He would learn much of the common folk in each country, keeping himself away from larger cities when he could avoid it and never settled there, fearful of a greater backlash. After several years of wandering from place to place having experienced much, Sorin came to the understanding that he wouldn't be able to stay in one place until his aging subsided and he could keep his other traits in check, and so he began a life on the road, never intending on staying in one place for too long, shortening his maximum stay to a few months at most.
Appearance: Sorin has pale skin and purple hair. His body is covered in patches of dark scales shaped much like scars upon the bodies of others, and a large patch of scales covers across the left side of his forehead, stopping just above eyebrow but reaching under his ear and around to the back of his head. Sorin covers his skin in wrappings to hide any of the bestial features that might end up bleeding through the wraps. On his head he wraps the left side of his head tightly, even at the cost of one eye, the remaining bandages fall down behind him reaching down the middle of his back. On the right side of his head, uncovered, his dark purple hair falls down straight stopping just above his shoulder. With his left eye treated to darkness most often, and its proximity to a large transformed portion, it occasionally shifts from Sorin's natural amber eye color to the slit of a serpentine lecross, though only seen if the bandages are removed. Over these body coverings Sorin wears a sky blue robe patterned with dark purple clouds, a variant of a popular design within the Land of Pride, with a sash matching the cloud color at his waist. This robe is often layered beneath a larger cloak with a head covering of some kind, the design of which varies, as Sorin makes a point to grab a local style whenever entering a country. At his side he carries a black tome with an engraved gold design.
Persona: Sorin abhorres violence in regards to intelligent creatures. Though he does not share similar feelings when dealing with various monsters that are often in the area. When faced with the option to fight humans or Lecross, he will almost always search for an escape route to flee and avoid conflict if possible. The sight of bloodshed repulses him, and though he controls powerful dark magic, he has always considered it to be much more of a burden than a boon. The dark magic Sorin wields is also semi-intelligent, and will act on its own should Sorin be threatened, and will occasionally resist efforts to control it if doing so would put Sorin in greater danger. Despite his experience being feared and hated by both races, Sorin is kind to those who do not shy away from him, often children of both races who are not yet dripped in the prejudice of centuries. Few are those which Sorin will willingly fight, and those are the ones who actively incite chaos, war, and pain around the world, especially when it affects the non-combatants.
Class:
Dariteers: Wielders of darkness, they wield the forbidden arts of the Dark Magic. Using the power to steal life from others and other forms of harm, they are wielders of the most dreaded magic. Caring not for all others who stand before them in their gambit and ambition.
Level: Your character's Level. This starts at 0
EXP: Your character's EXP. This also starts at 0
Funds: Your character's Funds. This starts at 500
Stats:
(HP): 375
(VP): 120
(SP): 25
(DP): 20
(FP): 0/60
FP/Turn: 10
Abilities:
Disdain: Immune to Athinty. All hits to the enemy absorb 50% of the damage as HP for the Dariteer. Can surpass max HP to a max of 1.5x.
Growth Stats:
HP: 25
VP: 6
SP: 5
DP: 3
Equipment:
Weapon:
Dark Glyph
Stats: +10 SP
Effect: When fighting alone: [Cornered: Missing VP is added to DP and SP]. When fighting with allies: [Dark Embrace: A single chosen attack may target allies with inverted negative effects (Including Damage, Disdain does not apply to this attack). Each Inverted attack may affect someone up to twice, subsequent uses targeting that character have no effect. This effect has a 1 turn cooldown.]
Description: A glyph which appears on Sorin's left hand after touching the book at his side, markings radiate out from a small void at the center of his palm.
Chest:
Simple Clothes:
Stats: DP +5
Effects: None.
Description: Simple clothes to wear.
Legs:
Light Pants:
Stats: DP +3
Effects: None
Description: A simple set of pants.
Accessory:
Simple Accessory:
Stats: DP +2
Effects: Can reduce the damage taken by an attack by 25% each turn.
Description: A simple piece of extra gear.
Base Damages:
Nilus: 15
Vector: 35
Roar of the Midnight Dragon: 40
Attacks:
Nilus
Basic dark magic, surrounds the target with a dark miasma that saps their life force in totality
Damage: 15
Effect: Reduces a hit enemy's VP by half the damage this attack deals. If enemy has 0 VP, this attack deals twice as much damage.
Limit Placed: Reduce 5 enemies to 0 VP: 0/5
Limit Placed: Use this attack 20 times: 0/20
Limit Placed: Spend 30 turns in combat: 0/30
Vector
A line drawn from the shadow cast by an opponent, stabbing them in the vitals
Damage: 35
Effect: When below 50% HP, Vector hits all opponents. When below 25% HP, Vector's damage increases by 100%.
Limit Placed: Participate in 10 battles: 0/10
Limit Placed: Fight Alone for 20 turns: 0/20
Limit Placed: Fight with allies for 20 turns: 0/20
Hissatsu:
Roar of the Midnight Dragon
Sorin inhales deeply, lungs filling with Dark flames before letting out a great roar, spraying the black flames across the battlefield as foes reel from the inferno sapping their energy.
Damage: 40
Effect: Hits all opponents. Applies Sleep. After a status applied by this attack wears off, decrease DP by this attack's damage for 2 turns. If this attack targets allies, apply Lightened instead of Sleep.
Limit Placed: Witness 15 Lecross transform. At least 2 of which must be dragons: 0/15, 0/2
Limti Placed: Revive with VP or witness an ally revive with VP 25 times: 0/25
Limit Placed: Have Current HP surpass Max HP for 10 turns: 0/10
Age: 35
Gender: Male
Race: Rupture (Midnight Dragon)
Weapon: Glyphs
Relations: None
History: Sorin's past has very little to tell. Living his life even from a very early age wandering about from place to place. The dark magics he controls... or which may have controlled him are enough to send most fleeing, and those that did not would eventually turn their weapons on him. Yet amongst the strife wandering the human countries, there were those from time to time that provided hospitality. His time with the Lecross found the same to be true, but it varied from species to species. Sorin is fully aware of his status as a Rupture, what some consider a being of ill omen, but knows not what kind of Lecross his mother was. Some kind of Serpentine he believed, based on his own traits, but the few memories he had of her she had none of bestial traits that usually helped identify Lecross. His father would later take Sorin out to human lands, where he could more easily live with half-human child, though they were forced to move several times as the accellerated aging process known to occur would give away the secret before too long. Once Sorin came of age, at least in normal human years, he parted ways with this father who had provided for him all this time to begin wandering alone, so his father might be able to settle down in one place for the rest of his remaining lifespan. As he left his father, he began to experience a somewhat common occurance in tales of the Rupture, abnormal aging. It took a few years to get down clearly, but he was aging at double the speed than normal, and it quickly showed to any he stayed with for longer than a single year. If by then his other traits hadn't been found out, it was usually the start of a souring relationship that would carry him to a different town in a different country. He would learn much of the common folk in each country, keeping himself away from larger cities when he could avoid it and never settled there, fearful of a greater backlash. After several years of wandering from place to place having experienced much, Sorin came to the understanding that he wouldn't be able to stay in one place until his aging subsided and he could keep his other traits in check, and so he began a life on the road, never intending on staying in one place for too long, shortening his maximum stay to a few months at most.
Appearance: Sorin has pale skin and purple hair. His body is covered in patches of dark scales shaped much like scars upon the bodies of others, and a large patch of scales covers across the left side of his forehead, stopping just above eyebrow but reaching under his ear and around to the back of his head. Sorin covers his skin in wrappings to hide any of the bestial features that might end up bleeding through the wraps. On his head he wraps the left side of his head tightly, even at the cost of one eye, the remaining bandages fall down behind him reaching down the middle of his back. On the right side of his head, uncovered, his dark purple hair falls down straight stopping just above his shoulder. With his left eye treated to darkness most often, and its proximity to a large transformed portion, it occasionally shifts from Sorin's natural amber eye color to the slit of a serpentine lecross, though only seen if the bandages are removed. Over these body coverings Sorin wears a sky blue robe patterned with dark purple clouds, a variant of a popular design within the Land of Pride, with a sash matching the cloud color at his waist. This robe is often layered beneath a larger cloak with a head covering of some kind, the design of which varies, as Sorin makes a point to grab a local style whenever entering a country. At his side he carries a black tome with an engraved gold design.
Persona: Sorin abhorres violence in regards to intelligent creatures. Though he does not share similar feelings when dealing with various monsters that are often in the area. When faced with the option to fight humans or Lecross, he will almost always search for an escape route to flee and avoid conflict if possible. The sight of bloodshed repulses him, and though he controls powerful dark magic, he has always considered it to be much more of a burden than a boon. The dark magic Sorin wields is also semi-intelligent, and will act on its own should Sorin be threatened, and will occasionally resist efforts to control it if doing so would put Sorin in greater danger. Despite his experience being feared and hated by both races, Sorin is kind to those who do not shy away from him, often children of both races who are not yet dripped in the prejudice of centuries. Few are those which Sorin will willingly fight, and those are the ones who actively incite chaos, war, and pain around the world, especially when it affects the non-combatants.
Class:
Dariteers: Wielders of darkness, they wield the forbidden arts of the Dark Magic. Using the power to steal life from others and other forms of harm, they are wielders of the most dreaded magic. Caring not for all others who stand before them in their gambit and ambition.
Level: Your character's Level. This starts at 0
EXP: Your character's EXP. This also starts at 0
Funds: Your character's Funds. This starts at 500
Stats:
(HP): 375
(VP): 120
(SP): 25
(DP): 20
(FP): 0/60
FP/Turn: 10
Abilities:
Disdain: Immune to Athinty. All hits to the enemy absorb 50% of the damage as HP for the Dariteer. Can surpass max HP to a max of 1.5x.
Growth Stats:
HP: 25
VP: 6
SP: 5
DP: 3
Equipment:
Weapon:
Dark Glyph
Stats: +10 SP
Effect: When fighting alone: [Cornered: Missing VP is added to DP and SP]. When fighting with allies: [Dark Embrace: A single chosen attack may target allies with inverted negative effects (Including Damage, Disdain does not apply to this attack). Each Inverted attack may affect someone up to twice, subsequent uses targeting that character have no effect. This effect has a 1 turn cooldown.]
Description: A glyph which appears on Sorin's left hand after touching the book at his side, markings radiate out from a small void at the center of his palm.
Chest:
Simple Clothes:
Stats: DP +5
Effects: None.
Description: Simple clothes to wear.
Legs:
Light Pants:
Stats: DP +3
Effects: None
Description: A simple set of pants.
Accessory:
Simple Accessory:
Stats: DP +2
Effects: Can reduce the damage taken by an attack by 25% each turn.
Description: A simple piece of extra gear.
Base Damages:
Nilus: 15
Vector: 35
Roar of the Midnight Dragon: 40
Attacks:
Nilus
Basic dark magic, surrounds the target with a dark miasma that saps their life force in totality
Damage: 15
Effect: Reduces a hit enemy's VP by half the damage this attack deals. If enemy has 0 VP, this attack deals twice as much damage.
Limit Placed: Reduce 5 enemies to 0 VP: 0/5
Limit Placed: Use this attack 20 times: 0/20
Limit Placed: Spend 30 turns in combat: 0/30
Vector
A line drawn from the shadow cast by an opponent, stabbing them in the vitals
Damage: 35
Effect: When below 50% HP, Vector hits all opponents. When below 25% HP, Vector's damage increases by 100%.
Limit Placed: Participate in 10 battles: 0/10
Limit Placed: Fight Alone for 20 turns: 0/20
Limit Placed: Fight with allies for 20 turns: 0/20
Hissatsu:
Roar of the Midnight Dragon
Sorin inhales deeply, lungs filling with Dark flames before letting out a great roar, spraying the black flames across the battlefield as foes reel from the inferno sapping their energy.
Damage: 40
Effect: Hits all opponents. Applies Sleep. After a status applied by this attack wears off, decrease DP by this attack's damage for 2 turns. If this attack targets allies, apply Lightened instead of Sleep.
Limit Placed: Witness 15 Lecross transform. At least 2 of which must be dragons: 0/15, 0/2
Limti Placed: Revive with VP or witness an ally revive with VP 25 times: 0/25
Limit Placed: Have Current HP surpass Max HP for 10 turns: 0/10