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Post by Zet on Aug 5, 2014 21:58:19 GMT -5
Glossary: The Lecross:
Humanoids that greatly resemble humans with some differences, capable of transforming partially or fully into creatures and unleashing a strong superiority in battle. Separated by various sorts of subspecies, the primary species are the Owls, Hawks, and Ravens from the Birds, the Snakes and Dragons from the Serpents, and the Cats, Tigers, Wolves, and Lions from the Beasts. The stats and abilities of each class is below. Another thing to note is that mostly all Lecross cannot use equipment. However, they can create one custom ability that is always active for their character.
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Post by Zet on Aug 5, 2014 22:01:01 GMT -5
Birds:
Hawks: Prideful of their abilities in combat, they swoop down and tear through foes as though they were simply ribbons. Known by some as the Sky Pirates for their easy raids on boats and other areas at sea.
Starting Stats: HP: 450 VP: 90 SP: 15 DP: 10 VP Used for Recovery: 10 for 20%, 20 for 55%, 30 for 90%.
Abilities:
Transform: Can unleash their full state, doubling their stats. This requires one turn of no actions to be used.
Vigilance: Can only be used while transformed. Increases the damage of one attack by 30. Grows over time, but when is unknown.
Growth Stats: HP: 65 VP: 20 SP: 15 DP: 10
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Ravens: The black feathers of the birds, generally known for their speed and swift raids. Though not as prideful as the hawks, most consider the Ravens sneaky creatures.
Starting Stats: HP: 400 VP: 100 SP: 10 DP: 20 VP Used for Recovery: 15 for 25%, 30 for 60%, 45 for 100%.
Abilities:
Transform: Can unleash their full state, doubling their stats. This requires one turn of no actions to be used.
Insight: Can only be used while transformed. Can avoid two enemy attacks each turn. Grows over time, but when is unknown.
Growth Stats: HP: 50 VP: 25 SP: 10 DP: 15
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Owls: Prideful of their abilities in combat, they swoop down and tear through foes as though they were simply ribbons. Known by some as the Sky Pirates for their easy raids on boats and other areas at sea. Often more prideful than even the hawks.
Starting Stats: HP: 350 VP: 80 SP: 20 DP: 20 VP Used for Recovery: 15 for 25%, 20 for 40%, 40 for 100%.
Abilities:
Transform: Can unleash their full state, doubling their stats. This requires one turn of no actions to be used.
Perception: Can only be used while transformed. Can avoid one enemy attack and counter with one attack.
Growth Stats: HP: 40 VP: 25 SP: 15 DP: 15
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Post by Zet on Aug 5, 2014 22:08:26 GMT -5
Serpents: Divided in two, there exist a large branch of serpents. For the snakes, the primary three that exists are the pythons, vipers, and cobras. Whereas for Dragons, there consist of Crimson, Midnight, and Silver.
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Pythons: Large serpents capable of devouring their foes entirely. They lack venom, but the swipes of their tails and swift movement makes for rather dangerous opponents.
Starting Stats: HP: 550 VP: 125 SP: 20 DP: 5 VP Used for Recovery: 20 for 20%, 30 for 30%, 50 for 50%.
Abilities:
Transform: Can unleash their full state, doubling their stats. This requires one turn of no actions to be used.
Motion: Can only be used while transformed. Can attack one additional time each turn. One attack per turn gains an additional hit. Grows over time, but when is unknown.
Growth Stats: HP: 70 VP: 25 SP: 10 DP: 5
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Vipers: Moderate sized serpents, their large fangs pierce through flesh and bone in a flash. Venomous to a lethal extreme, they are known for tearing through their enemies within a heartbeat.
Starting Stats: HP: 400 VP: 150 SP: 15 DP: 10 VP Used for Recovery: 30 for 30%, 40 for 45%, 50 for 55%.
Abilities:
Transform: Can unleash their full state, doubling their stats. This requires one turn of no actions to be used.
Envenom: Can only be used while transformed. Inflicts Poison on the enemy. Enemy also suffers -15 VP per attack they use for three turns. Grows over time, but when is unknown.
Growth Stats: HP: 45 VP: 30 SP: 15 DP: 5
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Cobras: Large serpents capable of unleashing poison. Not often used, instead they use their honed body to tear their enemies limb from limb with ease.
Starting Stats: HP: 500 VP: 100 SP: 10 DP: 10 VP Used for Recovery: 35 for 35%, 50 for 50%, 65 for 65%.
Abilities:
Transform: Can unleash their full state, doubling their stats. This requires one turn of no actions to be used.
Daunt: Can only be used while transformed. Opponents SP and DP are lowered by 30. Opponents' attacks lose 30 Damage. Grows over time, but when is unknown.
Growth Stats: HP: 80 VP: 40 SP: 15 DP: 15
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Post by Zet on Aug 5, 2014 22:25:05 GMT -5
Dragons:
Crimson: Crimson Dragons, massive in size and might. Their crimson breath will burn asunder what lurks in their path. Commonly known for their ridiculously hard bodies.
Starting Stats: HP: 800 VP: 300 SP: 20 DP: 25 VP Used for Recovery: 50 for 50%, 75 for 75%, 100 for 100%.
Abilities:
Transform: Can unleash their full state, doubling their stats. This requires one turn of no actions to be used.
Fortify: Can only be used while transformed. DP +20. Applies before the Transform is applied. Grows over time, but when is unknown.
Growth Stats: HP: 100 VP: 50 SP: 10 DP: 20
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Midnight: Midnight Dragons, massive in size and might. Their black flames scorch their enemies as they take to the skies. Known for their destructive might.
Starting Stats: HP: 750 VP: 250 SP: 25 DP: 15 VP Used for Recovery: 35 for 25%, 60 for 45%, 80 for 70%.
Abilities:
Transform: Can unleash their full state, doubling their stats. This requires one turn of no actions to be used.
Magnify: Can only be used while transformed. SP +20. Applies before the Transform is applied. Grows over time, but when is unknown.
Growth Stats: HP: 80 VP: 60 SP: 20 DP: 10
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Silver: Silver Dragons, massive in size and might. Their azure breath cleanses all that it destroys. Known for their all around abilities, they serve mostly as the guards of the kingdom.
Starting Stats: HP: 600 VP: 200 SP: 20 DP: 20 VP Used for Recovery: 20 for 30%, 40 for 60%, 60 for 90%.
Abilities:
Transform: Can unleash their full state, doubling their stats. This requires one turn of no actions to be used.
Amplify: Can only be used while transformed. DP and SP +10. Applies before the Transform is applied. Grows over time, but when is unknown.
Growth Stats: HP: 60 VP: 35 SP: 15 DP: 15
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Post by Zet on Aug 5, 2014 23:40:03 GMT -5
Beasts:
Cats: Quick and lethal as enemies, the cats work well during raids. Even efficient at night, they tend to land blows faster than any other race.
Starting Stats: HP: 360 VP: 120 SP: 10 DP: 10 VP Used for Recovery: 10 for 20%, 20 for 35%, 30 for 50%.
Abilities:
Transform: Can unleash their full state, doubling their stats. This requires one turn of no actions to be used.
Rend: Can only be used while transformed. Always affected by Lightened Status. Attacks ignore 50% of the opponent's DP. Grows over time, but when is unknown.
Growth Stats: HP: 30 VP: 5 SP: 10 DP: 10
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Tigers: Forceful and fierce, tigers are a dangerous one to meet. Not nearly as quick as the cat, their attacks are more destructive and tear through enemies more easily.
Starting Stats: HP: 600 VP: 240 SP: 20 DP: 20 VP Used for Recovery: 20 for 20%, 40 for 50%, 30 for 80%.
Abilities:
Transform: Can unleash their full state, doubling their stats. This requires one turn of no actions to be used.
Tear: Can only be used while transformed. Always affected by Heavy, but attacks do +80 Damage. Grows over time, but when is unknown.
Growth Stats: HP: 60 VP: 60 SP: 10 DP: 10
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Wolves: Prideful of themselves, the wolves are separate from the others of their kind. Having precise focus in battle despite their savage instincts, they tear through enemies without mercy.
Starting Stats: HP: 400 VP: 100 SP: 15 DP: 15 VP Used for Recovery: 15 for 30%, 20 for 40%, 25 for 50%.
Abilities:
Transform: Can unleash their full state, doubling their stats. This requires one turn of no actions to be used.
Savage: Can only be used while transformed. Always affected by Steel and Amnesty.
Growth Stats: HP: 40 VP: 75 SP: 10 DP: 10
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