Post by Zet on May 5, 2010 5:15:58 GMT -5
Name: Zet Fenril
Age: 18
Gender: Male
Race: Human
Weapon: Night Hound
Relations:
Father: Iriel Fenril: Deceased
Mother: Emilia Fenrir: Living
Uncle: Asch Fenril: Living
Half-Brother: Luke Hollow: Living
History: Zet was nine years old when his father was murdered and had to go live with his uncle from his father's side, Asch. Happily welcoming them to come to the castle. Zet was trained then on with his friends and family in order to get revenge against the man he saw murder his father. At the same time however, he never told anyone who or what he had saw. Only that he was there with his mother and that his father had died. After training during the time the war broke out, it was finally decided in council to make Zet one of their generals. His mother would have objected if he himself did not volunteer himself for it. Leaving thereafter, Luke beside him along with his mother, Emilia. Thus marked the beginning of the cycle, a cycle that possibly wouldn't end. The thirst for revenge...did it still exist? Why was he so eager to fight in the war to begin with even? The only thing known about him in truth is the icy cold powers that he wields.
Appearance: Zet has dark blue hair that spikes slightly all around, reaching to the end of his neck. Having emerald green eyes, he wears a high collar black shirt with the zipper always undone, also having rather loose cloth as sleeves, wearing a black leather pauldron on each shoulder, a wolf head engraved on each as the symbol of the Fang. Wearing black pants and boots to go along with it, he has two belts loosely around his waist. Wearing fingerless black gloves on each hand, the backhand of the gloves open. Standing at 5'8 in height and having a rather slim yet balanced build considering his choice of weapon.
Persona: Zet is calm and calculating at most times. He's like this thanks to his uncle Asch and his tactical training. In battle he's rational and unmoving thanks to training with Luke. And when he wants to he's kind and friendly thanks to his mother Emilia. But what does he act like in the end when he simply isn't acting for a motive? Many people have asked this, but there's only one real way to find out the truth isn't there?
Class: Scion
<Skills>
Facade: Stats gained per level increased by 1.5x.
Specialist: Equipment have more points to use than normal. Effects in equipment cost less than usual.
Nemesis: SP from levels increased by 1.5x, BP from levels increased by 2x. Weapon improved.
Level: 4
EXP: 740/1800
Funds: 1080
<Former Stats/Level>
SP = 40
PP = 4
BP = 4
<Present Stats/Level>
SP = 90
PP = 6
BP = 12
Stats:
(SP): 1,055
(PP): 122
(BP): 128
(HG): 0/70
(HP): 10/T, 5/H
(AP): 3
<Equipment>
Weapon:
Night Hound
Stats: PP + 15, BP +10
Effect: Once per turn, can add +3 hits to one attack. Attacks are affected by PP at x2 the rate. Has the first strike in battle against other players. All stats increase by HG / 2 = [35]. +1 Action/Turn.
Description: The massive black blade that Zet wields. The blade itself is as huge as his own body, having a red wrapping around the handle of the blade. The guard for the blade covers his hand, being a golden orange in color with a red gem at the center of it. From the center of the blade until the guard in an emerald paling on the blade on both sides, having only a single edge. No one else in the kingdom can lift the blade due to it's massive size. At night, the emerald paling tends to glow sometimes.
<Armor>
Head:
Fang's Gaze:
Stats: SP +160
Effects: None.
Description: Equipment that is specifically for those of the Fang. Unique to all those who hold it.
Chest:
Hound's Crest:
Stats: BP +12, PP +8
Effects: Gains 5 HP for each time Zet or an ally is hit by an attack. Cannot use a Hissatsu for three turns after one is used.
Description: The crest of the Fang shown boldly on Zet's form.
Legs:
Light Pants:
Stats: BP +3
Effects: None
Description: A simple set of pants.
Accessory:
Sharpened Edge:
Stats: PP + 20
Effects: None
Description: A rare edge added to weapons to boost destructive power.
Attack Chains:
Base Damage:
Nightshade: 0
Fallen Ash: 0
Blade of the Blizzard ~ Frozen Night: 0
Fang of the Blizzard ~ Frigid Gaze: 0
Nightshade
Description: A set of bladed stroke with enough force to destroy an enemy entirely.
Damage: 488 [732 x 7]
Effects: Positive effects apply to this attack at 2x the potency and for the turn. Inflicts 1.5x Damage if affected by a positive effect for a turn.
Limit Placed: 20/75 Uses.
Limit Placed: Affected by positive effects 11/20 Times.
Limit Placed: 5/80 Battles.
Fallen Ash
Description: A strike of the sword sending off a rippling blast of destruction to the enemy via a shock wave.
Damage: 244
Effect: Hits all enemies. If against a single enemy, this attack inflicts 2x damage and doesn't cost an action on its first use. If this effect is used, Zet gains +5 HP.
Limit Placed: Reach Level 4/10.
Limit Placed: Strike 8/80 Enemies with this attack.
Limit Placed: Inflict a total of 683/3000 Damage with this attack.
Hissatsu:
Blade of the Blizzard ~ Frozen Night
Description: Zet stands still, a snowstorm blasting forth before he simply fades into it all. Striking the enemy several times before he appears one final time, striking the enemy as a Z is formed in their body and in the air, jumping and slashing one more time as the destruction removes those who challenges him.
Damage: 488 x 4
Effect: Affected by PP at 2x the rate. Is always affected by Night Hound's effect. Hits all enemies.
Limit Placed: 5/150 Battles.
Limit Placed: 4/30 Uses.
Limit Destroyed: Fang of the Blizzard: Blizzard Gaze Learned.
Fang of the Blizzard ~ Blizzard Gaze
Description: Unleashing the power within, the blizzard engulfs all who seek to challenge it, devouring and consuming them in the end.
Damage: 0
Effect: Can be used once per battle regardless of HG. Once used, can use one other Hissatsu at 2x potency. Next turn, Zet can avoid hits equal to the amount of hits he performed that round. The use of this effect is applied outside of all other Hissatsu related effects.
Limit Placed: 1/100 Battles.
Limit Placed: 3/20 Uses.
Limit Placed: Inflict 5,880/500,000 Damage with Hissatsu Attacks.
Age: 18
Gender: Male
Race: Human
Weapon: Night Hound
Relations:
Father: Iriel Fenril: Deceased
Mother: Emilia Fenrir: Living
Uncle: Asch Fenril: Living
Half-Brother: Luke Hollow: Living
History: Zet was nine years old when his father was murdered and had to go live with his uncle from his father's side, Asch. Happily welcoming them to come to the castle. Zet was trained then on with his friends and family in order to get revenge against the man he saw murder his father. At the same time however, he never told anyone who or what he had saw. Only that he was there with his mother and that his father had died. After training during the time the war broke out, it was finally decided in council to make Zet one of their generals. His mother would have objected if he himself did not volunteer himself for it. Leaving thereafter, Luke beside him along with his mother, Emilia. Thus marked the beginning of the cycle, a cycle that possibly wouldn't end. The thirst for revenge...did it still exist? Why was he so eager to fight in the war to begin with even? The only thing known about him in truth is the icy cold powers that he wields.
Appearance: Zet has dark blue hair that spikes slightly all around, reaching to the end of his neck. Having emerald green eyes, he wears a high collar black shirt with the zipper always undone, also having rather loose cloth as sleeves, wearing a black leather pauldron on each shoulder, a wolf head engraved on each as the symbol of the Fang. Wearing black pants and boots to go along with it, he has two belts loosely around his waist. Wearing fingerless black gloves on each hand, the backhand of the gloves open. Standing at 5'8 in height and having a rather slim yet balanced build considering his choice of weapon.
Persona: Zet is calm and calculating at most times. He's like this thanks to his uncle Asch and his tactical training. In battle he's rational and unmoving thanks to training with Luke. And when he wants to he's kind and friendly thanks to his mother Emilia. But what does he act like in the end when he simply isn't acting for a motive? Many people have asked this, but there's only one real way to find out the truth isn't there?
Class: Scion
<Skills>
Facade: Stats gained per level increased by 1.5x.
Specialist: Equipment have more points to use than normal. Effects in equipment cost less than usual.
Nemesis: SP from levels increased by 1.5x, BP from levels increased by 2x. Weapon improved.
Level: 4
EXP: 740/1800
Funds: 1080
<Former Stats/Level>
SP = 40
PP = 4
BP = 4
<Present Stats/Level>
SP = 90
PP = 6
BP = 12
Stats:
(SP): 1,055
(PP): 122
(BP): 128
(HG): 0/70
(HP): 10/T, 5/H
(AP): 3
<Equipment>
Weapon:
Night Hound
Stats: PP + 15, BP +10
Effect: Once per turn, can add +3 hits to one attack. Attacks are affected by PP at x2 the rate. Has the first strike in battle against other players. All stats increase by HG / 2 = [35]. +1 Action/Turn.
Description: The massive black blade that Zet wields. The blade itself is as huge as his own body, having a red wrapping around the handle of the blade. The guard for the blade covers his hand, being a golden orange in color with a red gem at the center of it. From the center of the blade until the guard in an emerald paling on the blade on both sides, having only a single edge. No one else in the kingdom can lift the blade due to it's massive size. At night, the emerald paling tends to glow sometimes.
<Armor>
Head:
Fang's Gaze:
Stats: SP +160
Effects: None.
Description: Equipment that is specifically for those of the Fang. Unique to all those who hold it.
Chest:
Hound's Crest:
Stats: BP +12, PP +8
Effects: Gains 5 HP for each time Zet or an ally is hit by an attack. Cannot use a Hissatsu for three turns after one is used.
Description: The crest of the Fang shown boldly on Zet's form.
Legs:
Light Pants:
Stats: BP +3
Effects: None
Description: A simple set of pants.
Accessory:
Sharpened Edge:
Stats: PP + 20
Effects: None
Description: A rare edge added to weapons to boost destructive power.
Attack Chains:
Base Damage:
Nightshade: 0
Fallen Ash: 0
Blade of the Blizzard ~ Frozen Night: 0
Fang of the Blizzard ~ Frigid Gaze: 0
Nightshade
Description: A set of bladed stroke with enough force to destroy an enemy entirely.
Damage: 488 [732 x 7]
Effects: Positive effects apply to this attack at 2x the potency and for the turn. Inflicts 1.5x Damage if affected by a positive effect for a turn.
Limit Placed: 20/75 Uses.
Limit Placed: Affected by positive effects 11/20 Times.
Limit Placed: 5/80 Battles.
Fallen Ash
Description: A strike of the sword sending off a rippling blast of destruction to the enemy via a shock wave.
Damage: 244
Effect: Hits all enemies. If against a single enemy, this attack inflicts 2x damage and doesn't cost an action on its first use. If this effect is used, Zet gains +5 HP.
Limit Placed: Reach Level 4/10.
Limit Placed: Strike 8/80 Enemies with this attack.
Limit Placed: Inflict a total of 683/3000 Damage with this attack.
Hissatsu:
Blade of the Blizzard ~ Frozen Night
Description: Zet stands still, a snowstorm blasting forth before he simply fades into it all. Striking the enemy several times before he appears one final time, striking the enemy as a Z is formed in their body and in the air, jumping and slashing one more time as the destruction removes those who challenges him.
Damage: 488 x 4
Effect: Affected by PP at 2x the rate. Is always affected by Night Hound's effect. Hits all enemies.
Limit Placed: 5/150 Battles.
Limit Placed: 4/30 Uses.
Limit Destroyed: Fang of the Blizzard: Blizzard Gaze Learned.
Fang of the Blizzard ~ Blizzard Gaze
Description: Unleashing the power within, the blizzard engulfs all who seek to challenge it, devouring and consuming them in the end.
Damage: 0
Effect: Can be used once per battle regardless of HG. Once used, can use one other Hissatsu at 2x potency. Next turn, Zet can avoid hits equal to the amount of hits he performed that round. The use of this effect is applied outside of all other Hissatsu related effects.
Limit Placed: 1/100 Battles.
Limit Placed: 3/20 Uses.
Limit Placed: Inflict 5,880/500,000 Damage with Hissatsu Attacks.