Post by Phen on Jan 18, 2024 22:45:11 GMT -5
This fight was easily finished, the brawn of their opponents could not match the two-toned strategy they had manufactured whilst fighting for their lives back on Silveria. They might not even be realizing their reserve stamina being taken out from under them until the crash of Jax's weapon shattered that barrier. Just before his ally lashed out with his trademark reciprocal ferocity, Sorin reached his hand out to cloak his first target in misamatic gas.
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Mote *Free*
A small orb dripped from one's own shadow into the air. Shines shadows out like brilliant light just beyond its edge.
Damage: N/A
Potency: 25% of Max VP (33) + 20% missing HP
Effect: May be used once per turn without action cost (This usage cannot chain). Instead of Damage, Creates a Mote upon use with 1 hit of HP. One or more Motes may be consumed when making another attack to increase that attack's damage by Mote's Potency for each consumed. May only create 2/turn
Mote
A small orb dripped from one's own shadow into the air. Shines shadows out like brilliant light just beyond its edge.
Danage: N/A
Potency: 25% of Max VP (33) + 20% missing HP
Effect: May be used once per turn without action cost (This usage cannot chain). Instead of Damage, Creates a Mote upon use with 1 hit of HP. One or more Motes may be consumed when making another attack to increase that attack's damage by Mote's Potency for each consumed. May only create 2/turn
Dusk Ray @ Gladiator 1
A ray of black energy contained by a faint white light pierces forth.
Damage: 183
Effect: Chains from Mote, Motes applied to this attack have +100% effectiveness.
Accessory, this chain gains +20% damage
Mote x2 used, +66 damage
Nilus @ Glad 1
Basic dark magic, surrounds the target with a dark miasma that saps their life force in totality
Damage: (15+157) x 1.5 = 235
Effect: Reduces a hit enemy's VP by half the damage this attack deals. If enemy has 0 VP, this attack deals twice as much damage.
Impale @ Glad 1
Miasma coalesces into blackened darts raining from all sides.
Damage: (30+91) x 1.5 = 181
Effect: Chain from Nilus, Hit targets that temporarily increase an attack's damage have that attack's damage reduced by Impale's damage next turn. Does not trigger on temporary SP increases, nor Skills and effects which provide persistent, non-conditional bonuses.
Fester @ Glad 1
Intermediate dark magic. Wounds bubble and complete a rune floating near Sorin's head, invoked to enact the completed spell.
Damage: (0+91) x 1.5 = 136
Effect: Chain from Impale. Disdain affects this attack as if it deals unmitigated damage. The next time Nilus is used, it does not chain and gains the effects of attacks it would have normally chained into (Except this effect). For each attack that would have chained, this use of Nilus benefits from SP an additional time.
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Mote *Free*
A small orb dripped from one's own shadow into the air. Shines shadows out like brilliant light just beyond its edge.
Damage: N/A
Potency: 25% of Max VP (33) + 20% missing HP
Effect: May be used once per turn without action cost (This usage cannot chain). Instead of Damage, Creates a Mote upon use with 1 hit of HP. One or more Motes may be consumed when making another attack to increase that attack's damage by Mote's Potency for each consumed. May only create 2/turn
Mote
A small orb dripped from one's own shadow into the air. Shines shadows out like brilliant light just beyond its edge.
Danage: N/A
Potency: 25% of Max VP (33) + 20% missing HP
Effect: May be used once per turn without action cost (This usage cannot chain). Instead of Damage, Creates a Mote upon use with 1 hit of HP. One or more Motes may be consumed when making another attack to increase that attack's damage by Mote's Potency for each consumed. May only create 2/turn
Dusk Ray @ Gladiator 1
A ray of black energy contained by a faint white light pierces forth.
Damage: 183
Effect: Chains from Mote, Motes applied to this attack have +100% effectiveness.
Accessory, this chain gains +20% damage
Mote x2 used, +66 damage
Nilus @ Glad 1
Basic dark magic, surrounds the target with a dark miasma that saps their life force in totality
Damage: (15+157) x 1.5 = 235
Effect: Reduces a hit enemy's VP by half the damage this attack deals. If enemy has 0 VP, this attack deals twice as much damage.
Impale @ Glad 1
Miasma coalesces into blackened darts raining from all sides.
Damage: (30+91) x 1.5 = 181
Effect: Chain from Nilus, Hit targets that temporarily increase an attack's damage have that attack's damage reduced by Impale's damage next turn. Does not trigger on temporary SP increases, nor Skills and effects which provide persistent, non-conditional bonuses.
Fester @ Glad 1
Intermediate dark magic. Wounds bubble and complete a rune floating near Sorin's head, invoked to enact the completed spell.
Damage: (0+91) x 1.5 = 136
Effect: Chain from Impale. Disdain affects this attack as if it deals unmitigated damage. The next time Nilus is used, it does not chain and gains the effects of attacks it would have normally chained into (Except this effect). For each attack that would have chained, this use of Nilus benefits from SP an additional time.