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Post by Wraith on Dec 9, 2023 1:39:51 GMT -5
Name: Gladiator Race: Human Class: Fighter Number: X, Current = 2
<Skills> Frenzy: Can only link attacks up to the second level (Link 1--->Link 2--->End). Attacks inflict +75 Damage. Steel boosts damage by 40% instead of 30%.
Colosseum: Can continue fighting after each battle is victorious. Over time if enough victories are accumulated, the battle naturally ends or grows more difficult.
Stats: (HP): 1,500 (SP): 295 (DP): 30 (AP): 2
Attack Chains:
Brandish Damage: 40 + 420 x 1.7 = 782
Cleave Damage: 50 + 420 x 1.7 = 799 Effect: Chains off of Brandish.
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Phen
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Post by Phen on Dec 9, 2023 2:37:02 GMT -5
Though they entered side-by-side, Sorin moved himself into a position behind Jax's immovable stance just as the signal to begin rang through the air. He had seen another competitor enter around the same time to a different section, filled with Lecross it said. A dangerous encounter for any warrior, their strength lies not just in the feral transformation but in the incredible stamina they hold. The warrior off to fight them must be confident in their skills indeed. They had their own battle however, and book in hand Sorin held out his palm toward the Gladiator in the back and formed his signature spell's miasma around their body and assailing with festering needles. Beside him, two motes of shadow raise from his own, spinning about each other. Their spins growing ever faster until emitting a dark ray contained by the same pale light at his chosen target.
Sorin: 450/450 138/138 0/60
Mote *Free* A small orb dripped from one's own shadow into the air. Shines shadows out like brilliant light just beyond its edge. Danage: N/A Potency: 25% of Max VP (33) + 20% missing HP Effect: May be used once per turn without action cost (This usage cannot chain). Instead of Damage, Creates a Mote upon use with 1 hit of HP. One or more Motes may be consumed when making another attack to increase that attack's damage by Mote's Potency for each consumed. May only create 2/turn
Mote A small orb dripped from one's own shadow into the air. Shines shadows out like brilliant light just beyond its edge. Danage: N/A Potency: 25% of Max VP (33) + 20% missing HP Effect: May be used once per turn without action cost (This usage cannot chain). Instead of Damage, Creates a Mote upon use with 1 hit of HP. One or more Motes may be consumed when making another attack to increase that attack's damage by Mote's Potency for each consumed. May only create 2/turn
Dusk Ray A ray of black energy contained by a faint white light pierces forth. Damage: 183 Effect: Chains from Mote, Motes applied to this attack have +100% effectiveness.
Basic Trinket used, +20% Damage to chain
Nilus Basic dark magic, surrounds the target with a dark miasma that saps their life force in totality Damage: 265 Effect: Reduces a hit enemy's VP by half the damage this attack deals. If enemy has 0 VP, this attack deals twice as much damage.
Impale Miasma coalesces into blackened darts raining from all sides. Damage: 181 Effect: Chain from Nilus, Hit targets that temporarily increase an attack's damage have that attack's damage reduced by Impale's damage next turn. Does not trigger on temporary SP increases, nor Skills and effects which provide persistent, non-conditional bonuses.
Fester Intermediate dark magic. Wounds bubble and complete a rune floating near Sorin's head, invoked to enact the completed spell. Damage: 136 Effect: Chain from Impale. Disdain affects this attack as if it deals unmitigated damage. The next time Nilus is used, it does not chain and gains the effects of attacks it would have normally chained into (Except this effect). For each attack that would have chained, this use of Nilus benefits from SP an additional time.
Sorin: 518/450 138/138 10/60 Mote: 2
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shast
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Post by shast on Dec 9, 2023 13:26:00 GMT -5
(Gonna presume stats remained the same from last battle)
Jax followed Sorin into the coliseum and prepares for battle. The warriors the duo faced were akin to the bandits they had seen mot long prior. The axe wielding trend of this nation was a pleasing one. Sorins more offensive combativeness was a welcome change for Jax to witness, showing a side to the shadowmage he didnt really know was there. ===
Jax will use Cover on himself.
-Baiting Cleave- @ 1 and 2 Starter Move *Jax swings in a wide arc as to strike multiple foes in such a way as to invite them to counter, while at the same time bracing for such an impact.* --- 56 damage. Effects: May target up to 3 different foes, applies Amnesty for 3 turns. If the targets of this attack aim an attack at Jax or a target Jax is [Cover]ing for, his [Cover] damage reduction is increased by an additive 20% for those attacks.
Jax will chug a potion for 10% VP! -1, 10 left, +25vp
SUMMARY HP: 412 / 875 VP: 170 / 245 FP: 10/30
Status: Amnesty 1/3
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Post by Wraith on Dec 9, 2023 19:21:44 GMT -5
(No rest for the weary)
Positioning behind Jax to stay safe for the first round would be a wise idea, as the fighters wouldn't go out of their way to pursue him just yet until they would discern that he was a ranged fighter until attacks started flying with some sort of weird magical prowess. This would give them their own idea to nod to each other as the two would rush in, one openly engaging Jax while the other would take the time Jax would have to defend himself to weave around him and get to the shielded mage, striking at him with force as well.
Brandish x 2 @ Jax and Sorin Damage: 40 + 420 x 1.7 = 782
Cleave x 2 @ Jax and Sorin Damage: 50 + 420 x 1.7 = 799 Effect: Chains off of Brandish.
1: HP: 829/1,500 Status: -151 Damage next turn.
2: HP: 1,474/1,500
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Phen
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Post by Phen on Dec 10, 2023 22:02:31 GMT -5
So it seemed like their formation only held so far with Jax focusing on his own defense, having to deal with his own fighter was difficult to say the least. While he was able to avoid lethal strikes, his shadow interjecting between the blows to slow them down, it was not without cost in his vitality. Two more motes of dark rise from the shadow again, only to wink out with a flash with his combined spell raining a flurry dark needles upon the one still distracted by Jax. While he could not get in time to stop the other's attacks, they could still eliminate the targets of each other.
Sorin takes 4 attacks, each bringing him to 0 HP and using 15 VP to revive at 25% HP. Total 60 VP consumed
Sorin: 112/450 78/138 20/60 Mote: 2
Mote *Free* A small orb dripped from one's own shadow into the air. Shines shadows out like brilliant light just beyond its edge. Danage: N/A Potency: 25% of Max VP (33) + 20% missing HP Effect: May be used once per turn without action cost (This usage cannot chain). Instead of Damage, Creates a Mote upon use with 1 hit of HP. One or more Motes may be consumed when making another attack to increase that attack's damage by Mote's Potency for each consumed. May only create 2/turn
Mote A small orb dripped from one's own shadow into the air. Shines shadows out like brilliant light just beyond its edge. Danage: N/A Potency: 25% of Max VP (33) + 20% missing HP Effect: May be used once per turn without action cost (This usage cannot chain). Instead of Damage, Creates a Mote upon use with 1 hit of HP. One or more Motes may be consumed when making another attack to increase that attack's damage by Mote's Potency for each consumed. May only create 2/turn
Dusk Ray @ Gladiator 1 A ray of black energy contained by a faint white light pierces forth. Damage: 183 Effect: Chains from Mote, Motes applied to this attack have +100% effectiveness.
Mote used x4 to give Nilus +400 Damage
Accessory Gives +20% Damage this chain
Nilus @ Gladiator 2 Basic dark magic, surrounds the target with a dark miasma that saps their life force in totality Damage: 1,795 Effect: Reduces a hit enemy's VP by half the damage this attack deals. If enemy has 0 VP, this attack deals twice as much damage. Hit targets that temporarily increase an attack's damage have that attack's damage reduced by Impale's damage next turn. Does not trigger on temporary SP increases, nor Skills and effects which provide persistent, non-conditional bonuses. Disdain affects this attack as if it deals unmitigated damage. Affected by SP 2 additional times.
Sorin: 675/450 78/138 20/60
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shast
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Post by shast on Dec 17, 2023 12:31:04 GMT -5
(Sorry)
The anatagonistic duo knew teamwork as well as any group should. Choosing to split their focus between the two combatants rather than singularly focus. Unlike the beasts and other creatures Jax and Sorin had faced before this was a tactic they hadnt had to face before but one they knew was an eventuality all the same. The obvious response being to focus down one of their two adversaries. Seeing Sorins flurry of dark needles spraying down it seemed the two thought alike in that way.
DEFENSE Jax has 70% DR because of cover, and 148 DP
Brandish 782 * 0.3 - 148 = 86
Cleave 799 * 0.3 -148 = 91
Jax uses hius accessory for another 25% DR on this chain
Brandish 782 * 0.3 * 0.75 - 148 = 28 Cleave 799 * 0.3 * 0.75 -148 = 31
236 damage total taken.
(I forgot amnesty last turn) Amnesty heal for 43 + last turns = 86 total
OFFENSE Jax adds 2212 damage to 1 attack this turn from Cover
-Normal Swing- @ Gladiator 1 Starter Move *Jax hoists his large bardiche up and swings it at a foe!* ---
76 2288 damage Effects: None.
Jax will apply [Cover] to Sorin
SUMMARY HP: 262 / 875 VP: 170 / 245 FP: 20/30
Status: Amnesty 2/3
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Post by Wraith on Dec 17, 2023 13:56:55 GMT -5
(Holiday vicegrip, all good)
Their attacks had managed to defeat their opponents, which would pave the way for the next wave of adversity. It wouldn't be quite as intense given when they signed up, so they either had to endure just a bit longer or to call it early if they felt they were stretched thin.
Gladiators defeated.
Name: Gladiator Race: Human Class: Fighter Number: X, Current = 2
<Skills> Frenzy: Can only link attacks up to the second level (Link 1--->Link 2--->End). Attacks inflict +125 Damage. Steel boosts damage by 40% instead of 30%.
Colosseum: Can continue fighting after each battle is victorious. Over time if enough victories are accumulated, the battle naturally ends or grows more difficult.
Stats: (HP): 1,500 (VP): 80 (SP): 295 (DP): 30 (AP): 2
Attack Chains:
Brandish Damage: 40 + 420 x 1.7 = 782
Cleave Damage: 50 + 420 x 1.7 = 799 Effect: Chains off of Brandish.
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Phen
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Post by Phen on Dec 17, 2023 23:37:11 GMT -5
Another round? These ones were more spry than the last, but they could do it... surely. Rejuvenated again from the spell feeding energy back to him, his motes grew fainter as they rose from the shadows around. This time, though the ray of dusk flew at one of them, Sorin moved closer in with Jax. Standing just behind his wide swings so that their shadows joined, and a snake of shadow slithered up Jax's body, stitching small injuries away.
Sorin: 675/450 78/138 30/60
Mote *Free* A small orb dripped from one's own shadow into the air. Shines shadows out like brilliant light just beyond its edge. Danage: N/A Potency: 25% of Max VP (33) + 20% missing HP Effect: May be used once per turn without action cost (This usage cannot chain). Instead of Damage, Creates a Mote upon use with 1 hit of HP. One or more Motes may be consumed when making another attack to increase that attack's damage by Mote's Potency for each consumed. May only create 2/turn
Mote A small orb dripped from one's own shadow into the air. Shines shadows out like brilliant light just beyond its edge. Danage: N/A Potency: 25% of Max VP (33) + 20% missing HP Effect: May be used once per turn without action cost (This usage cannot chain). Instead of Damage, Creates a Mote upon use with 1 hit of HP. One or more Motes may be consumed when making another attack to increase that attack's damage by Mote's Potency for each consumed. May only create 2/turn
Dusk Ray @ Gladiator 1 A ray of black energy contained by a faint white light pierces forth. Damage: 183 Effect: Chains from Mote, Motes applied to this attack have +100% effectiveness.
Shadow Suture @ Jax Abnormal application of dark magic, a line of shadow connects Sorin's with that of his allies, and threads of darkness snake across the skin, sealing injuries before they grow severe. Healing: 121 Effect: Heals HP on up to two targets.
Sorin: 675/450 78/138 30/60
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shast
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Post by shast on Dec 18, 2023 17:43:36 GMT -5
OFFENSE
Jax heals 43 from Amnesty, and 121 from Sorin
Jax Applies [Cover] to himself.
-Baiting Cleave- @ Gladiator 1 and 2 Starter Move *Jax swings in a wide arc as to strike multiple foes in such a way as to invite them to counter, while at the same time bracing for such an impact.* --- 56 damage. Effects: May target up to 3 different foes, applies Amnesty for 3 turns. If the targets of this attack aim an attack at Jax or a target Jax is [Cover]ing for, his [Cover] damage reduction is increased by an additive 20% for those attacks.
Jax goes to throw a potion at Sorin, but sees him nod his head against it. So he drinks it himself to restore 25 VP
SUMMARY HP: 426 / 875 VP: 195 / 245 FP: 30/30 Status: Amnesty 1/3
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Post by Wraith on Dec 18, 2023 23:41:00 GMT -5
Being close to Jax would make it difficult for less seasoned gladiators to make their way to Sorin, meaning their hands were tied when it came to their indiscretion and time for Jax to take the full brunt of the spryer fighters, attacking him with strength to rival the ones they had bested prior.
Brandish x 4 @ Jax Damage: 40 + 420 x 1.7 = 782
Cleave x 4 @ Jax Damage: 50 + 420 x 1.7 = 799 Effect: Chains off of Brandish.
1: HP: 1,321/1,500
2: HP: 1,474/1,500
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Phen
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Post by Phen on Dec 19, 2023 23:38:29 GMT -5
This strategy was working fairly well, and much less risky than their last battle. These ones were definitely more spry however, so Sorin maintained his position behind Jax and allowed him to keep them at bay, providing support from behind and generating further motes of shadow. With a coordinated attack, they could take them both out right here.
Sorin: 675/450 78/138 40/60
Mote *Free* A small orb dripped from one's own shadow into the air. Shines shadows out like brilliant light just beyond its edge. Danage: N/A Potency: 25% of Max VP (33) + 20% missing HP Effect: May be used once per turn without action cost (This usage cannot chain). Instead of Damage, Creates a Mote upon use with 1 hit of HP. One or more Motes may be consumed when making another attack to increase that attack's damage by Mote's Potency for each consumed. May only create 2/turn
Accessory, this chain gains +20% damage
Mote used on Nilus, +33 Damage
Nilus @ Glad 1 Basic dark magic, surrounds the target with a dark miasma that saps their life force in totality Damage: (15+124) x 1.5 = 208 Effect: Reduces a hit enemy's VP by half the damage this attack deals. If enemy has 0 VP, this attack deals twice as much damage.
Impale @ Glad 1 Miasma coalesces into blackened darts raining from all sides. Damage: (30+91) x 1.5 = 181 Effect: Chain from Nilus, Hit targets that temporarily increase an attack's damage have that attack's damage reduced by Impale's damage next turn. Does not trigger on temporary SP increases, nor Skills and effects which provide persistent, non-conditional bonuses.
Fester @ Glad 1 Intermediate dark magic. Wounds bubble and complete a rune floating near Sorin's head, invoked to enact the completed spell. Damage: (0+91) x 1.5 = 136 Effect: Chain from Impale. Disdain affects this attack as if it deals unmitigated damage. The next time Nilus is used, it does not chain and gains the effects of attacks it would have normally chained into (Except this effect). For each attack that would have chained, this use of Nilus benefits from SP an additional time.
Nilus @ Gladiator 2 Basic dark magic, surrounds the target with a dark miasma that saps their life force in totality Damage: (45+(91x3)) x 1.3 = 413 Effect: Reduces a hit enemy's VP by half the damage this attack deals. If enemy has 0 VP, this attack deals twice as much damage. Hit targets that temporarily increase an attack's damage have that attack's damage reduced by Impale's damage next turn. Does not trigger on temporary SP increases, nor Skills and effects which provide persistent, non-conditional bonuses. Disdain affects this attack as if it deals unmitigated damage. Affected by SP 2 additional times.
Sorin: 675/450 78/138 40/60 Mote: 2
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shast
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Post by shast on Dec 21, 2023 23:33:40 GMT -5
Sorins close proximity to him made defending his ally that much more reasonable. The gladiators heavy swings clashed with his own brawn. With a grin and a little blood being the reward for their efforts. Jax took the incentive from their opponents and the trust from Sorin and applied it with a weighted metal retort of his own.
DEFENSE Jax has Cover, and Baiting swing bonus, and 148DP
Brandish 782 * 0.3 - 148 = 86 Cleave 799 * 0.3 -148 = 91
Brandish 782 * 0.3 - 148 = 86 Cleave 799 * 0.3 -148 = 91
Jax uses his accessory for 25% DR against this chain.
Brandish 782 * 0.3 * .75 - 148 = 28 Cleave 799 * 0.3 * .75 -148 = 31 Brandish 782 * 0.3 - 148 = 86, Jax falters! Using 50VP to recover 90% of his health. Cleave 799 * 0.3 -148 = 91
OFFENSE Jax heals 43 from Amnesty Jax adds 4427 damage to 1 attack this turn.
-Baiting Cleave- @ Gladiator 1 and 2 Starter Move *Jax swings in a wide arc as to strike multiple foes in such a way as to invite them to counter, while at the same time bracing for such an impact.* ---
56 4483 damage. Effects: May target up to 3 different foes, applies Amnesty for 3 turns. If the targets of this attack aim an attack at Jax or a target Jax is [Cover]ing for, his [Cover] damage reduction is increased by an additive 20% for those attacks.
-Normal Swing- @ Glad 1 Starter Move *Jax hoists his large bardiche up and swings it at a foe!* --- 76 damage Effects: None.
SUMMARY HP: 739 / 875 VP: 145 / 245 FP: 30/30
Status: Amnesty 1/3
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Post by Wraith on Dec 22, 2023 0:24:20 GMT -5
The mighty retort bested both fighters, bringing them to the final round of the confrontation that they had signed up for.
Gladiators defeated. Final Round.
Name: Gladiator Race: Human Class: Fighter Number: X, Current = 2
<Skills> Frenzy: Can only link attacks up to the second level (Link 1--->Link 2--->End). Attacks inflict +145 Damage. Steel boosts damage by 55% instead of 30%.
Colosseum: Can continue fighting after each battle is victorious. Over time if enough victories are accumulated, the battle naturally ends or grows more difficult.
Stats: (HP): 1,500 (VP): 170 (SP): 310 (DP): 30 (AP): 2
Attack Chains:
Brandish Damage: 40 + 455 x 1.75 = 866
Cleave Damage: 50 + 455 x 1.75 = 884 Effect: Chains off of Brandish.
Cutter Damage: 60 + 455 x 1.75 = 901 Effect: Chains off of Cleave.
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Phen
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Post by Phen on Dec 25, 2023 14:15:10 GMT -5
"One more, we can finish out the set."
Sorin wasted no time preparing his spells as the last two gladiators entered. A mote of shadow joined the two already floating around him, then the three streaked to his right hand, forming the glyphs that make up Nilus hovering just beyond his fingertips as the miasma surrounded one fighter. Quickly invoking the following two spells, the completed spell was formed and utilized immediately, showering both of the Gladiators in the life draining dark magics. He would naturally move behind Jax after his volley, sticking to their basic strategy still.
Sorin: 675/450 78/138 50/60 Mote: 2
Mote *Free* A small orb dripped from one's own shadow into the air. Shines shadows out like brilliant light just beyond its edge. Damage: N/A Potency: 25% of Max VP (33) + 20% missing HP Effect: May be used once per turn without action cost (This usage cannot chain). Instead of Damage, Creates a Mote upon use with 1 hit of HP. One or more Motes may be consumed when making another attack to increase that attack's damage by Mote's Potency for each consumed. May only create 2/turn
Accessory, this chain gains +20% damage
Mote x3 used, +99 damage
Nilus @ Glad 1 Basic dark magic, surrounds the target with a dark miasma that saps their life force in totality Damage: (15+190) x 1.5 = 307 Effect: Reduces a hit enemy's VP by half the damage this attack deals. If enemy has 0 VP, this attack deals twice as much damage.
Impale @ Glad 1 Miasma coalesces into blackened darts raining from all sides. Damage: (30+91) x 1.5 = 181 Effect: Chain from Nilus, Hit targets that temporarily increase an attack's damage have that attack's damage reduced by Impale's damage next turn. Does not trigger on temporary SP increases, nor Skills and effects which provide persistent, non-conditional bonuses.
Fester @ Glad 1 Intermediate dark magic. Wounds bubble and complete a rune floating near Sorin's head, invoked to enact the completed spell. Damage: (0+91) x 1.5 = 136 Effect: Chain from Impale. Disdain affects this attack as if it deals unmitigated damage. The next time Nilus is used, it does not chain and gains the effects of attacks it would have normally chained into (Except this effect). For each attack that would have chained, this use of Nilus benefits from SP an additional time.
Nilus @ Gladiator 2 Basic dark magic, surrounds the target with a dark miasma that saps their life force in totality Damage: (45+(91x3)) x 1.3 = 413 Effect: Reduces a hit enemy's VP by half the damage this attack deals. If enemy has 0 VP, this attack deals twice as much damage. Hit targets that temporarily increase an attack's damage have that attack's damage reduced by Impale's damage next turn. Does not trigger on temporary SP increases, nor Skills and effects which provide persistent, non-conditional bonuses. Disdain affects this attack as if it deals unmitigated damage. Affected by SP 2 additional times.
Sorin: 675/450 78/138 50/60 Mote: 0
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shast
Upcoming
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Posts: 182
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Post by shast on Dec 26, 2023 22:46:25 GMT -5
Jax nodded at Sorins out of character bravado towards their approaching victory. While it wasn't theirs yet, the duo had proven themselves a force to be reckoned with so far. He did his best to shield his ally behind his towering figure by slamming his bardiche onto the ground and dragging it upward to create a large swing that flicked debris towards his foes to hide the duo those with combat experience could likely see through it to the opening Jax had, to those unawares, intentionally left for them. DEFENSE
N/A
OFFENSE Jax heals 43 from Amnesty -Baiting Cleave- @ Gladiator 1 and 2 Starter Move *Jax swings in a wide arc as to strike multiple foes in such a way as to invite them to counter, while at the same time bracing for such an impact.* --- 56 damage. Effects: May target up to 3 different foes, applies Amnesty for 3 turns. If the targets of this attack aim an attack at Jax or a target Jax is [Cover]ing for, his [Cover] damage reduction is increased by an additive 20% for those attacks. Jax will consume another Potion, just for safety. +25 VP
Jax applies [Cover] to himself.
SUMMARY HP: 782 / 875 VP: 170 / 245 FP: 30/30 Status: Amnesty 1/3
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Post by Wraith on Dec 26, 2023 23:02:44 GMT -5
The final push was here, and while burlier than the last group, they weren't quite wise enough to take advantage of the fact that this wasn't a duel and to attack the mage that was being shielded, granting the pair the advantage once more.
Brandish x 4 @ Jax Damage: 40 + 455 x 1.75 = 866
Cleave x 4 @ Jax Damage: 50 + 455 x 1.75 = 884 Effect: Chains off of Brandish.
1: HP: 937/1,500 VP: 31/170
2: HP: 1,091/1,500 VP: 0/170
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