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Post by Wraith on Apr 29, 2023 4:46:25 GMT -5
Claw Victory Conditions: Zet & Luke defeated. Fang Victory Conditions: Claw withdrawal or defeated.
Bonus: Both sides obtain rewards if they survive. These rewards increase or decrease depending on the number of allies that are alive at the battle's conclusion.
Initiative to Claw Forces.
<Skills> Claw Allies: Special Forces 2nd: Attacks inflict 2x Damage. Special Forces 3rd: Can ignore one enemy's attack chains per turn.
Fang Allies: Spell Boost: Allies can share an effect with one another. United Front: Allies can choose the targets of attacks.
Claw Allies: Number: 3 (HP): 1,300 (VP): 252 (SP): 105 (DP): 78 (AP): 1
Fang Allies: Number: 4
<Skills> Spire: Affected by Heavy each turn until removed by an ally or restorative item from an ally. One attack each turn can inflict x1.85 Damage.
Stats: (HP): 950 (VP): 300 (SP): 190 (DP): 160 (AP): 1
Attack Chains: Fang/Claw Allies
Offensive Support Damage: 140 Effects: 1/4 of the damage is added to this next turn.
~
Name: Green Scar Class: Elite
(HP): 32,500 (VP): 550 (SP): 300 (DP): 300 (FP): 15/Turn (FG): 90 (AP): 4
<Skills> Riot: Reduce defense by 40%. Steel boosts damage by 80% instead of 30%. When 60 or more VP is used, damage is increased by 1.5x for the battle.
Tumult: Gain +1 action next turn for every attack used on the previous turn. Can only be applied every three turns.
Concentrate: SP applies at double potency to all attacks every other turn starting with the first. Applies at 2.5x if the target is asleep.
Vicious: Takes 30% less damage from magic attacks. One attack every three turns can gain Athinity.
Full Cover: Can cover attacks for all allies for a turn. Takes 50% damage from all of the attacks taken by this, however, takes additional damage proportionate to how many attacks are covered that hit multiple allies. If alone, can trigger for oneself to suffer 50% damage from all attacks for the turn, but takes the damage of attacks that hit multiple targets an additional time.
Equipment Effect: Reduces damage taken by 25%. Equipment Effect: Damage is increased by 50% when HP is below 75%. Equipment Effect: +1 Action for every 25% VP that is missing. Equipment Effect: Gain FP = 10% of missing VP. 3x Use/Battle.
Attack Chains:
Gouge Damage: 200 + 300 = 500 Effects: Ignores 50% DP. On turns when Concentrate is inactive, inflicts 50% more damage.
Killing Damage: 240 + 300 = 540 x 5 Effects: Chains off of Gouge. Gains additional hits equal to max actions. Ignores 50% DP.
Murder Damage: 300 + 300 = 600 Effects: Chains off of Killing. On turns when Concentrate is active, inflicts 3x Damage.
Garrote Damage: 380 + 900 = 1,280 Effects: Chains off of Murder. SP has 3x effect on this attack.
Hissatsu: Green Scars Effects: Actions and SP are doubled for the remainder of the battle after use.
Hissatsu: Green Rampage Effects: Chains off of Green Scars. Tumult and Concentrate activate this turn.
~
Name: Red Scar Class: Elite
(HP): 40,000 (VP): 800 (SP): 320 (DP): 240 (FP): 15/Turn (FG): 150 (AP): 3
<Skills> Longevity: VP Recovery is halved.
Acceptance: Immune to Athinty. Can charge up a single action to empower the next attack used. Always affected by Faith.
Refusal: Acceptance every other turn can have the effect apply for the entire turn.
Approval: Attacks increased by Acceptance can be empowered by an additional action for an additional effect.
Equipment Effect: Reduces damage taken by 25%. Equipment Effect: Damage is increased by 50% when HP is below 75%. Equipment Effect: +1 Action for every 25% VP that is missing. Equipment Effect: Gain FP = 10% of missing VP. 3x Use/Battle.
Attack Chains:
Spell Blow Damage: 400 + 320 x 1.3 = 936 Effects: Can apply an additional action when using this attack to double its damage and all following attacks. Can apply another action to double its damage and all following attacks again.
Spell Cleave Damage: 450 + 320 x 1.3 = 1,001 Effects: Chains off of Spell Blow. Reduces DP equal to the damage this attack dealt to the enemy. Can apply an additional action when using this attack to have 1/10th of the effect apply regardless of success. Can apply an additional action to prevent status removal for one turn.
Spell Rend Damage: 500 + 800 x 1.3 = 1,690 Effects: Chains off of Spell Cleave. SP has 2.5x effect on this attack. Adds +2 Hits to Spell Salvo after use. Can apply an additional action to add an additional hit. Can apply an additional action to add another additional hit.
Spell Salvo Damage: 600 + 320 x 1.3 = 1,196 Effects: Chains off of Spell Rend. Gains 1.5x Damage for each hit of this attack. If the opponent activates a VP Recovery, the damage inflicted by Spell Salvo carries over to each recovery as well. Can apply an additional action to increase the SP ratio of this attack by 50%. Can apply an additional action to further increase the SP ratio of this attack by 50%.
Hissatsu: Red Scars Effects: SP and DP are doubled for the remainder of the battle after use.
Hissatsu: Red Dynamite Effects: Chains off of Red Scars. Creates mines equal to actions x 2. These mines have HP = to SP x 2. If the mines are on the field for two turns, detonates and inflicts their current HP x 2 to all enemies.
Offensive Support x 3 Damage: 140 x 2 = 280 Effects: 1/4 of the damage is added to this next turn.
Gouge x 4 Damage: 200 + 600 x 2 = 1,600 Effects: Ignores 50% DP. On turns when Concentrate is inactive, inflicts 50% more damage.
Killing x 4 Damage: 240 + 600 x 2 = 1,680 x 5 Effects: Chains off of Gouge. Gains additional hits equal to max actions. Ignores 50% DP.
Murder x 4 Damage: 300 + 600 x 4 = 3,600 Effects: Chains off of Killing. On turns when Concentrate is active, inflicts 3x Damage.
Garrote x 4 Damage: 380 + 1,800 x 2 = 4,360 Effects: Chains off of Murder. SP has 3x effect on this attack.
Spell Blow Damage: 400 + 320 x 4.3 = 3,096 Effects: Can apply an additional action when using this attack to double its damage and all following attacks. Can apply another action to double its damage and all following attacks again.
Spell Cleave Damage: 450 + 320 x 4.3 = 3,311 Effects: Chains off of Spell Blow. Reduces DP equal to the damage this attack dealt to the enemy. Can apply an additional action when using this attack to have 1/10th of the effect apply regardless of success. Can apply an additional action to prevent status removal for one turn.
Spell Rend Damage: 500 + 800 x 4.3 = 5,590 Effects: Chains off of Spell Cleave. SP has 2.5x effect on this attack. Adds +2 Hits to Spell Salvo after use. Can apply an additional action to add an additional hit. Can apply an additional action to add another additional hit.
Spell Salvo Damage: 600 + 640 x 6.8 = 8,432 x 5 Effects: Chains off of Spell Rend. Gains 1.5x Damage for each hit of this attack. If the opponent activates a VP Recovery, the damage inflicted by Spell Salvo carries over to each recovery as well. Can apply an additional action to increase the SP ratio of this attack by 50%. Can apply an additional action to further increase the SP ratio of this attack by 50%.
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Phen
Veteran
Flames of Rebirth
The Flames of Rebirth, A power lost in the purge
Posts: 351
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Post by Phen on May 1, 2023 1:39:49 GMT -5
Lial
The blizzard bearing down on them was a huge detriment to their vision, making fighting the Fang's forces all the more difficult. Lial's weapon formed in hand, cracks that joined pieces together aglow with flame which poured from his body into the weapon. Standing nearby in formation around his axe wielding ally and darting in and out of the fight. His weapon changing shape to a smaller bladed devoid of the weight his previous form provided, and his speed let him close the distance and let loose a gout of flame on his swing before retreating back.
==============================
HP: 416/650 VP: 42/85 SP: 70 DP: 29 FG: 8/48 AP: 2
Frenzy: Can only link attacks up to the second level (Link 1--->Link 2--->End). Attacks inflict +75 Damage. Steel boosts damage by 40% instead of 30%. Special Forces 2nd: Damage +100%
Cyclone Blade: Bone Crusher Description: Running at his opponent at full speed, Lial prepares one of his faster attacks. Lial drags his blade along the ground in a very precise manner so that the blade sharpens for a time before lifting it up and moving forward with a burst of speed. As he approaches his opponent, he swings his blade in a full circle, catching with it anything unfortunate enough to be in the vicinity. Afterwords, with his muscles used to a heavier weight than before for a short time, He temporarily gains the ability to move much faster than before. Damage: 330 Effect: Causes Lial to be affected by Lighten and Steel next turn, Cannot be used when Affected by Poison
Cyclone Blade: Splitting Moon Description: At the height of ascent, Lial grips his blade in both hands and a bright glow begins to form at the cracks. The energy soon works its way to the edge of the blade and Lial cracks it against the air, sending a shock wave of slicing wind outward. Damage: 210 Effect: Chains from Bone Crusher. SP applies to this attack at at 50% strength for each status effect on Lial. For first time an opponent uses VP this turn, they must use Lial's VP ratios.
Cyclone Blade: Tri Strike Three consecutive strikes from opposing angles compound to overwhelm the adversary Damage: 178 x3 Effect: Chains from Twin Moons. Hits three times. Every third time this attack would be used, it may compose every attack in a chain it would be a part of.
Flame Blade: Ignite Description: The variable blade shifts and reveals a series of sigils down its center. Lial brings the blade to a back swing before the blade turns a glowing red and ignites along the swing, sending a wave of flames while Lial seems empowered by the heat. Damage: 330 Effect: If Affected by all 4 basic positive status effects (Lighten, Steel, Faith, Amnesty), Choose one: [Increase the duration of all currently active status effects by 1 turn]|[next turn Lial is unaffected by negative effects, reduce the duration of one basic positive status effect by 1 turn per negative effect.] | Otherwise, Lial is affected by Faith and Amnesty next turn. This attack and attacks in a chain that contains this attack may optionally deal fire damage.
Flame Blade: Immolation Harnessing heat from within, wisps of flame surround the blade. A piercing strike imbues a predatory flame. Damage: 300 Effect: Chains from Ignite. On the turn this attack is used, an opponent who benefits from non-attack, non-VP ability with a conditional or activated effect suffers this attack's damage as fire damage up to a maximum of twice.
Flame Blade: Stoke Flames within flare and grow. Heat ever rising, pushing beyond limits. Releasing a swath of flame. Damage: 330 Effect: Chains from Immolation. Lial may choose one basic status effect (Lighten, Steel, Faith, Amnesty) to be affected by next turn. If he is already affected by the status effect when Stoke is used, it instead improves the status with an additional effect until it wears off. Lighten: One attack per chain gains an additional hit. Steel: One attack per chain benefits from SP an additional time. Faith: SP is added to DP. Amnesty: Lial recovers 10 VP each turn.
Lighten Chosen
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Post by Zet on May 1, 2023 21:27:14 GMT -5
*The more valiant among them had made their way to them. Some of the soldiers advanced first to meet the opposition, the gout of flames driving back the first while the supports were held off by another. The cleaving spell brushed aside another while the salvo struck another and brought him to the edge of his life, but not over the edge yet. The leader of this crew would step up to meet the attacks himself moving forward, Zet moving forward to contend with the axe wielding man and the spells alike. At this distance it was clear now that he was carrying someone over his shoulder, but he didn't slow down in the least from that nor let it hinder his decision making. The others wouldn't attack as his sword told them to stay their hand, but bringing it down to clash with the axe resulted in another series of explosions. The first clash had pushed back Zet himself, not quite able to fend off the attacks yet. He would remedy that with the following strike, the burning weapon slamming down with utmost force to drive back the spells and enemies alike as ashes and ice danced in the air about him, swirling about to protect him from further harm. If the man in front didn't bear the brunt of the attack, it would ripple out and wipe out the enemy ranks in one fell swoop from the devastating power behind it that only grew with every swing.*
*It was Luke's turn to perform now, breathing in and out as the energy gathered to him like a thin veil about his body before it started to expand outward as if a skull were behind him. He would draw his sword, cutting through the air before he would do two more simple strikes of similar vein, sheathing the weapon as the energy burst out a second time, drawing again with rekindled strength as the strength behind the blows dwarfed what the younger was capable of, but were more focused on a single victim to be devastated by the attacks, aiming toward the spellweaver in particular. The rate at which their growth would be expedited would do the rest for them now that they had begun and ramped up, Luke to his limit while Zet would keep pushing onward as required of him.*
~~~
Lial's attacks @ Fang 1. 744 taken. Claw support @ Fang 2. 360 taken. Spell Cleave @ Fang 3. 80 VP used. Spell Salvo @ Fang 4. 300 VP used. Remaining Scars @ Zet.
Zet:
Facade: If an opponent ignores/reduces one of Zet's stats, one attack is used against the enemy before the attack takes place.
Moonlight shared with Zet.
Gouge Triggered:
Fallen Ashes Description: A strike of the sword sending off a rippling blast of destruction to the enemy via a shock wave. Damage: 842 x 4 Effect: Hits all enemies. If against a single enemy, this attack inflicts 2x damage and doesn't cost an action on its first use. If this effect is used, Zet gains +10 FP. If used through Facade, inflicts Damage to both HP and VP, though at 1/2 the rate to VP. Limit Destroyed: Frozen Ash Learned. Limit Destroyed: Broken Ashes Learned. Limit Destroyed: Ashen Fang Learned.
Frozen Ashes Description: The rippling blast of destruction turns to frozen shards, coating his form for a time to resist the attacks of any survivors. Damage: 842 Effect: Cannot be used to learn new attacks. Is used freely after Fallen Ash. Hits all enemies. Zet gains DP equal to his SP after use for one turn. If Fallen Ashes has used any of its conditional effects, Zet reduces damage taken by 20% for one turn.
Broken Ashes Description: The explosions of force and ice are united, extending what had begun and even bringing forth things that were thought to have ended. Damage: 842 Effect: Cannot be used to learn new attacks. Is used freely after Frozen Ash. Hits all enemies. Extends the duration of Zet's positive effects by one turn. If Fallen Ashes has used any of its conditional effects, can use a once per turn effect again.
+421 DP/+20% Reduction.
Killing Triggered:
Fallen Ashes Description: A strike of the sword sending off a rippling blast of destruction to the enemy via a shock wave. Damage: 2,021 x 4 Effect: Hits all enemies. If against a single enemy, this attack inflicts 2x damage and doesn't cost an action on its first use. If this effect is used, Zet gains +10 FP. If used through Facade, inflicts Damage to both HP and VP, though at 1/2 the rate to VP. Limit Destroyed: Frozen Ash Learned. Limit Destroyed: Broken Ashes Learned. Limit Destroyed: Ashen Fang Learned.
Frozen Ashes Description: The rippling blast of destruction turns to frozen shards, coating his form for a time to resist the attacks of any survivors. Damage: 2,021 Effect: Cannot be used to learn new attacks. Is used freely after Fallen Ash. Hits all enemies. Zet gains DP equal to his SP after use for one turn. If Fallen Ashes has used any of its conditional effects, Zet reduces damage taken by 20% for one turn.
Broken Ashes Description: The explosions of force and ice are united, extending what had begun and even bringing forth things that were thought to have ended. Damage: 2,021 Effect: Cannot be used to learn new attacks. Is used freely after Frozen Ash. Hits all enemies. Extends the duration of Zet's positive effects by one turn. If Fallen Ashes has used any of its conditional effects, can use a once per turn effect again.
+842 DP/+20% Reduction.
40 VP used for 4 attacks.
Gouge Triggered:
Fallen Ashes Description: A strike of the sword sending off a rippling blast of destruction to the enemy via a shock wave. Damage: 3,368 x 4 Effect: Hits all enemies. If against a single enemy, this attack inflicts 2x damage and doesn't cost an action on its first use. If this effect is used, Zet gains +10 FP. If used through Facade, inflicts Damage to both HP and VP, though at 1/2 the rate to VP. Limit Destroyed: Frozen Ash Learned. Limit Destroyed: Broken Ashes Learned. Limit Destroyed: Ashen Fang Learned.
Frozen Ashes Description: The rippling blast of destruction turns to frozen shards, coating his form for a time to resist the attacks of any survivors. Damage: 3,368 Effect: Cannot be used to learn new attacks. Is used freely after Fallen Ash. Hits all enemies. Zet gains DP equal to his SP after use for one turn. If Fallen Ashes has used any of its conditional effects, Zet reduces damage taken by 20% for one turn.
Broken Ashes Description: The explosions of force and ice are united, extending what had begun and even bringing forth things that were thought to have ended. Damage: 3,368 Effect: Cannot be used to learn new attacks. Is used freely after Frozen Ash. Hits all enemies. Extends the duration of Zet's positive effects by one turn. If Fallen Ashes has used any of its conditional effects, can use a once per turn effect again.
+1,684 DP/+20% Reduction.
~~~
Luke:
Wrath applied to Resplendence.
Shatter Description: Gathering up energy, Luke prepares to finish things all the faster when used. Damage: N/A Effect: +1 Action on the turn used. +10 FP. Does not count as an attack for Remnant. Limit Placed: 31/60 Uses. Limit Placed: Receive a total of 495/1200 FP total in battle. Limit Destroyed: Soul Learned
Soul Description: Gathering up energy further, Luke ends it all when the attack begins. Damage: N/A Effect: Cannot be used to learn new attacks. Is used freely after Shatter is used. +5 FP and +5% HP upon use. HP can surpass max to a max of 25% outside of other effects.
Shatter Description: Gathering up energy, Luke prepares to finish things all the faster when used. Damage: N/A Effect: +1 Action on the turn used. +10 FP. Does not count as an attack for Remnant. Limit Placed: 31/60 Uses. Limit Placed: Receive a total of 495/1200 FP total in battle. Limit Destroyed: Soul Learned
Soul Description: Gathering up energy further, Luke ends it all when the attack begins. Damage: N/A Effect: Cannot be used to learn new attacks. Is used freely after Shatter is used. +5 FP and +5% HP upon use. HP can surpass max to a max of 25% outside of other effects.
Grandeur Description: The aura of death rises as the enemy is torn asunder by various blade strokes revealing the final truth, ending their dreams of grandeur. Damage: 188 Effect: The following attack is always affected by Remnant. Gains Steel (+30% Damage) after this attack is used. Damage of this attack is added into the damage of the next attack. Limit Destroyed: Splendor Learned Limit Destroyed: Resplendence Learned Limit Destroyed: Ritual Learned
Splendor Description: A punishing blow that follows the aura of death, aimed to bring forth finality to the end of their dreams and make recovery all the more difficult in turn. Damage: 865 Effect: Cannot be used to learn new attacks. Is used freely after Grandeur is used. If affected by Remnant, inflicts 2x Damage and the opponent uses twice as much VP for recovery the turn this attack is used.
Resplendence Description: From the attacks meant to be the final blow, the aura of death is channeled further to strike the body yet again with the collective energy spent for the attacks and then funneling that aspect of death into the means to thwart it instead for a time. Damage: 1,274 Effect: Cannot be used to learn new attacks. Is used freely after Splendor is used. Increases damage by itself for each action used before it this turn. Damage of this attack is added to DP for two turns after use. Nonstackable. If this effect is triggered after DP is raised by its own effect, overwrites the lower number and applies the higher gained DP. After this, if this would occur again, instead only refreshes the duration.
+1,274 DP for two turns.
Shatter Description: Gathering up energy, Luke prepares to finish things all the faster when used. Damage: N/A Effect: +1 Action on the turn used. +10 FP. Does not count as an attack for Remnant. Limit Placed: 31/60 Uses. Limit Placed: Receive a total of 495/1200 FP total in battle. Limit Destroyed: Soul Learned
Soul Description: Gathering up energy further, Luke ends it all when the attack begins. Damage: N/A Effect: Cannot be used to learn new attacks. Is used freely after Shatter is used. +5 FP and +5% HP upon use. HP can surpass max to a max of 25% outside of other effects.
Shatter Description: Gathering up energy, Luke prepares to finish things all the faster when used. Damage: N/A Effect: +1 Action on the turn used. +10 FP. Does not count as an attack for Remnant. Limit Placed: 31/60 Uses. Limit Placed: Receive a total of 495/1200 FP total in battle. Limit Destroyed: Soul Learned
Soul Description: Gathering up energy further, Luke ends it all when the attack begins. Damage: N/A Effect: Cannot be used to learn new attacks. Is used freely after Shatter is used. +5 FP and +5% HP upon use. HP can surpass max to a max of 25% outside of other effects.
Shatter Description: Gathering up energy, Luke prepares to finish things all the faster when used. Damage: N/A Effect: +1 Action on the turn used. +10 FP. Does not count as an attack for Remnant. Limit Placed: 31/60 Uses. Limit Placed: Receive a total of 495/1200 FP total in battle. Limit Destroyed: Soul Learned
Soul Description: Gathering up energy further, Luke ends it all when the attack begins. Damage: N/A Effect: Cannot be used to learn new attacks. Is used freely after Shatter is used. +5 FP and +5% HP upon use. HP can surpass max to a max of 25% outside of other effects.
Grandeur Description: The aura of death rises as the enemy is torn asunder by various blade strokes revealing the final truth, ending their dreams of grandeur. Damage: 2,020 Effect: The following attack is always affected by Remnant. Gains Steel (+30% Damage) after this attack is used. Damage of this attack is added into the damage of the next attack. Limit Destroyed: Splendor Learned Limit Destroyed: Resplendence Learned Limit Destroyed: Ritual Learned
Splendor Description: A punishing blow that follows the aura of death, aimed to bring forth finality to the end of their dreams and make recovery all the more difficult in turn. Damage: 9,292 Effect: Cannot be used to learn new attacks. Is used freely after Grandeur is used. If affected by Remnant, inflicts 2x Damage and the opponent uses twice as much VP for recovery the turn this attack is used.
Resplendence Description: From the attacks meant to be the final blow, the aura of death is channeled further to strike the body yet again with the collective energy spent for the attacks and then funneling that aspect of death into the means to thwart it instead for a time. Damage: 20,083 Effect: Cannot be used to learn new attacks. Is used freely after Splendor is used. Increases damage by itself for each action used before it this turn. Damage of this attack is added to DP for two turns after use. Nonstackable. If this effect is triggered after DP is raised by its own effect, overwrites the lower number and applies the higher gained DP. After this, if this would occur again, instead only refreshes the duration.
+20,083 DP for two turns.
~~~
Zet: HP: 201/1,005 VP: 33/250 FG: 25/90 DP: 3,162 Duration: 1/4 Reduction: 20% x 3
Luke: HP: 476/560 VP: 20/110 FG: 0/35 SP: 20,201 DP: 20,175 Resplendence: 1/2
Fangs: HP: 206/950, 590/950, 760/950, 190/950 VP: 300/300, 220/300, 0/300
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Post by Wraith on May 2, 2023 0:11:12 GMT -5
The axe wielder would stand stalwart between both, but not for much longer as he managed to isolate the attack to bring himself to his knees. The brothers were strong enough to not need any further assistance and while he had reached the crest of his power, he had to wonder how he would strike before the younger struck again. He was poised to do so even when he was held back by the woman that he carried and the whipping blizzard at his behest allowed him to steer the long-distance attacks where he desired while acting in time for any melee attacks while they were slowed down. This would have to be where they made their mark, letting out a bellow as the scars on his mask began to glow not unlike Zet had seen in fights prior to this one. His size belied his speed but not his strength as he lifted the axe up and brought it down just as quickly, shattering the ground beneath them and sending off a storm of debris in an attempt to settle this battle in one fell swoop while the others unleashed their spells. Red would need more time to ramp himself up and likewise unleash his potential, but as things stood that wouldn't happen in time if this level of aggression was maintained. Would they be able to elude the explosions that would follow? It was up to the 2nd Special Forces Leader to determine that and make it a possibility. They were sticking back during the fighting in order to disengage as necessary, but it looked like that might not be possible if their range of operation was this large. It would have to be time to cut some losses instead now that things had escalated to this point. If the plan was successful, then...
Full Cover active.
Zet: 576 taken from first set of Ashes. 16,488 taken from second set of Ashes. Ignores final set of Ashes.
Luke: 874 taken from first set of Hissatsu. 11,775 taken from second set of Hissatsu.
29,713 total taken.
Effect: When HP is below 10%, Riot may activate regardless of VP usage and Steel is applied to self.
FP + 110. +4 Actions from VP loss. Tumult activated. +16 Actions. Riot x 9 activated. Steel applied to self.
Claws: HP = 1,300/1,300 VP = 252/252
Green: HP = 2,787/32,500 VP = 0/550 FG = 90/90
Red: HP = 40,000/40,000 VP = 800/800 FG = 30/150
Offensive Support x 3 Damage: 210 x 2 = 420 Effects: 1/4 of the damage is added to this next turn.
Hissatsu: Green Scars Effects: Actions and SP are doubled for the remainder of the battle after use.
Hissatsu: Green Rampage Effects: Chains off of Green Scars. Tumult and Concentrate activate this turn.
80 Actions this turn.
Gouge x 79 Damage: 200 + 1,200 x 8.8 = 12,320 Effects: Ignores 50% DP. On turns when Concentrate is inactive, inflicts 50% more damage.
Killing x 79 Damage: 240 + 1,200 x 8.8 = 12,672 x 5 Effects: Chains off of Gouge. Gains additional hits equal to max actions. Ignores 50% DP.
Murder x 79 Damage: 300 + 1,200 x 10.8 = 16,200 Effects: Chains off of Killing. On turns when Concentrate is active, inflicts 3x Damage.
Garrote x 79 Damage: 380 + 3,600 x 8.8 = 35,024 Effects: Chains off of Murder. SP has 3x effect on this attack.
Spell Blow Damage: 400 + 320 x 4.3 = 3,096 Effects: Can apply an additional action when using this attack to double its damage and all following attacks. Can apply another action to double its damage and all following attacks again.
Spell Cleave Damage: 450 + 320 x 4.3 = 3,311 Effects: Chains off of Spell Blow. Reduces DP equal to the damage this attack dealt to the enemy. Can apply an additional action when using this attack to have 1/10th of the effect apply regardless of success. Can apply an additional action to prevent status removal for one turn.
Spell Rend Damage: 500 + 800 x 4.3 = 5,590 Effects: Chains off of Spell Cleave. SP has 2.5x effect on this attack. Adds +2 Hits to Spell Salvo after use. Can apply an additional action to add an additional hit. Can apply an additional action to add another additional hit.
Spell Salvo Damage: 600 + 640 x 8.8 = 10,912 x 9 Effects: Chains off of Spell Rend. Gains 1.5x Damage for each hit of this attack. If the opponent activates a VP Recovery, the damage inflicted by Spell Salvo carries over to each recovery as well. Can apply an additional action to increase the SP ratio of this attack by 50%. Can apply an additional action to further increase the SP ratio of this attack by 50%.
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Phen
Veteran
Flames of Rebirth
The Flames of Rebirth, A power lost in the purge
Posts: 351
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Post by Phen on May 2, 2023 2:05:35 GMT -5
Immediately clear with the first clash between 3rd's axe and the royal's blade was the scale of power they were dealing with. While the infantry he fought were skilled enough, the force in the clash pushed he and 2nd away from the epicenter, radiating out from the point of impact. His heat was more quickly able to reach its average level and flare beyond even, warding from the biting cold that surrounded the clash itself. Naturally however, the retaliation of a claw warrior was never to be underestimated, and the 3rd's superhuman burst of strength made way for potential openings with in their line.
Lial takes the opportunity in the clash to continue to heat up tearing into the front line. 3rd could only hold the line for a short time, so he would need to act quickly. Blade engulfed in flame in hand he blazed through the blizzard with gouts of flame and decisive thrusts, bolstering the flames upon his body as it roared as a beacon within the dense snow and ice. Fragments of his blade danced about him in protection, but as his battle sense filled him, he couldn't help but notice the sheer difference in power. Even among the catastrophic clashes, he was looking for a tactical retreat point. A shared glance with 2nd's commander among the battle conveyed a plan in motion, which was far better than nothing at all. As usual, he would wait for the opportunity to be made before him, be that retreat or a final stand, and take it without hesitation.
================
At the start of the turn, Amnesty heals Lial for 32 HP and 10 VP
HP: 416/650 VP: 52/85 SP: 80 DP: 39 FG: 16/48 AP: 3 Status: Faith, Steel, Amnesty, Lighten
Variable Blade effects:
---Amnesty: Once More: Heals 10 VP per turn in addition to normal effects ---Lightened: Illusion Blade: Lial's Attacks all gain an extra hit ---Faith: Faith in Arms: SP/DP +10
Frenzy Effect, Steel is +40% Physical damage.
Field Effects:
Special Forces 2nd: +100% Damage
Flame Blade: Ignite Description: The variable blade shifts and reveals a series of sigils down its center. Lial brings the blade to a back swing before the blade turns a glowing red and ignites along the swing, sending a wave of flames while Lial seems empowered by the heat. Damage: 420 x2 FIRE Effect: If Affected by all 4 basic positive status effects (Lighten, Steel, Faith, Amnesty), Choose one: [Increase the duration of all currently active status effects by 1 turn]|[next turn Lial is unaffected by negative effects, reduce the duration of one basic positive status effect by 1 turn per negative effect.] | Otherwise, Lial is affected by Faith and Amnesty next turn. This attack and attacks in a chain that contains this attack may optionally deal fire damage.
Flame Blade: Immolation Harnessing heat from within, wisps of flame surround the blade. A piercing strike imbues a predatory flame. Damage: 408 x2 FIRE Effect: Chains from Ignite. On the turn this attack is used, an opponent who benefits from non-attack, non-VP ability with a conditional or activated effect suffers this attack's damage as fire damage up to a maximum of twice.
Flame Blade: Stoke Flames within flare and grow. Heat ever rising, pushing beyond limits. Releasing a swath of flame. Damage: 420 x2 FIRE Effect: Chains from Immolation. Lial may choose one basic status effect (Lighten, Steel, Faith, Amnesty) to be affected by next turn. If he is already affected by the status effect when Stoke is used, it instead improves the status with an additional effect until it wears off. Lighten: One attack per chain gains an additional hit. Steel: One attack per chain benefits from SP an additional time. Faith: SP is added to DP. Amnesty: Lial recovers 10 VP each turn.
Giant's Swing: Gravity Core Description: Lial flexes the muscles in his arms and legs and prepares a great attack. Crouching down, Lial jumps up toward his opponent, his giant blade behind him. Upon reaching the height of his jump, Lial swings his blade over his head, and with great force, brings it down upon his opponent, the force of his fall being enhanced by the sheer weight of his blade. The sheer focus required by this attack however leaves Lial unable to think straight for a short time after using the attack. Damage: 420 x2 Effect: Deals +100% damage when afflicted by Heavy Drawback: Causes Lial to be afflicted by Athinity next turn
Enhanced Lighten: +1 hit to next attack
Giant's Swing: Resonant Arc A swing of the great blade in an arc. It carries its own power into the strikes which follow. Damage: 444 x3 Effect: Chains from a Giant's Swing attack (except this one). A single hit of damage from this attack is added so the next one made. Each hit beyond the first of this attack allows this damage to be applied to an additional attack. If this attack is the last attack in a chain, Lial's currently active status effects extend by 1 turn. Cannot benefit from its own effect.
Giant's Swing: Shatterwave Description: Following the fall of his blade, Lial's Variable Blade erupts, shattering into fragmented parts in a flurry and swirling around Lial before reforming in hand. Damage: 2,561 x2 Effect: Chains from a Giant's Swing attack (except this one). Inherits non-SP damage bonuses from the previous attack. If this is the last attack in a chain, this attack's Damage is used as a Barrier until Lial begins his next turn.
Flame Blade: Ignite Description: The variable blade shifts and reveals a series of sigils down its center. Lial brings the blade to a back swing before the blade turns a glowing red and ignites along the swing, sending a wave of flames while Lial seems empowered by the heat. Damage: 1485 x2 FIRE Effect: If Affected by all 4 basic positive status effects (Lighten, Steel, Faith, Amnesty), Choose one: [Increase the duration of all currently active status effects by 1 turn]|[next turn Lial is unaffected by negative effects, reduce the duration of one basic positive status effect by 1 turn per negative effect.] | Otherwise, Lial is affected by Faith and Amnesty next turn. This attack and attacks in a chain that contains this attack may optionally deal fire damage.
Flame Blade: Immolation (Enhanced Lighten) Harnessing heat from within, wisps of flame surround the blade. A piercing strike imbues a predatory flame. Damage: 1473 x3 FIRE Effect: Chains from Ignite. On the turn this attack is used, an opponent who benefits from non-attack, non-VP ability with a conditional or activated effect suffers this attack's damage as fire damage up to a maximum of twice.
Flame Blade: Stoke Flames within flare and grow. Heat ever rising, pushing beyond limits. Releasing a swath of flame. Damage: 420 x2 FIRE Effect: Chains from Immolation. Lial may choose one basic status effect (Lighten, Steel, Faith, Amnesty) to be affected by next turn. If he is already affected by the status effect when Stoke is used, it instead improves the status with an additional effect until it wears off. Lighten: One attack per chain gains an additional hit. Steel: One attack per chain benefits from SP an additional time. Faith: SP is added to DP. Amnesty: Lial recovers 10 VP each turn.
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Post by Zet on May 2, 2023 5:15:09 GMT -5
"Impressive."
*It wasn't often that someone was on the opposing end of both of them while the spell was in effect and able to muster this much strength in retaliation. There were three among them that showed their mettle, the two Scars and the other who produced such flames from his blade. It was unorthodox and stood out even among the Claw's rank and file. But he had offered them enough praise, now was time to return an eye for an eye given what direction they came from and what that could only mean, a violent sneer coming to his face as he again raised his sword to strike down to meet the opening strike of the Claw's Scar. It was still tough enough to penetrate his veil of annihilation, but not even that would be enough when he brought the sword back up, sending loose another wave that would overwhelm the opposing member and swallow him whole to open way for the ones behind him, turning on heel as he brought his sword along the air, letting loose a chain of explosions in a sweeping area as he swept them all up, not allowing any chance to retort or counterattack any longer. With his current momentum he could amplify the blizzard further, it being the doom for those that hadn't made it to the eye of the storm like the ones here had.*
~~~
Claw support @ Luke. 0 taken. Green Scar @ Zet.
Zet:
Facade: If an opponent ignores/reduces one of Zet's stats, one attack is used against the enemy before the attack takes place.
Moonlight shared with Zet.
Gouge Triggered:
Fallen Ashes Description: A strike of the sword sending off a rippling blast of destruction to the enemy via a shock wave. Damage: 6,736 x 4 Effect: Hits all enemies. If against a single enemy, this attack inflicts 2x damage and doesn't cost an action on its first use. If this effect is used, Zet gains +10 FP. If used through Facade, inflicts Damage to both HP and VP, though at 1/2 the rate to VP. Limit Destroyed: Frozen Ash Learned. Limit Destroyed: Broken Ashes Learned. Limit Destroyed: Ashen Fang Learned.
Frozen Ashes Description: The rippling blast of destruction turns to frozen shards, coating his form for a time to resist the attacks of any survivors. Damage: 6,736 Effect: Cannot be used to learn new attacks. Is used freely after Fallen Ash. Hits all enemies. Zet gains DP equal to his SP after use for one turn. If Fallen Ashes has used any of its conditional effects, Zet reduces damage taken by 20% for one turn.
Broken Ashes Description: The explosions of force and ice are united, extending what had begun and even bringing forth things that were thought to have ended. Damage: 6,736 Effect: Cannot be used to learn new attacks. Is used freely after Frozen Ash. Hits all enemies. Extends the duration of Zet's positive effects by one turn. If Fallen Ashes has used any of its conditional effects, can use a once per turn effect again.
+3,368 DP/+20% Reduction.
Ignored via Special Forces 3rd. 10 VP used for 20% HP.
Killing Triggered:
Fallen Ashes Description: A strike of the sword sending off a rippling blast of destruction to the enemy via a shock wave. Damage: 13,472 x 4 Effect: Hits all enemies. If against a single enemy, this attack inflicts 2x damage and doesn't cost an action on its first use. If this effect is used, Zet gains +10 FP. If used through Facade, inflicts Damage to both HP and VP, though at 1/2 the rate to VP. Limit Destroyed: Frozen Ash Learned. Limit Destroyed: Broken Ashes Learned. Limit Destroyed: Ashen Fang Learned.
Frozen Ashes Description: The rippling blast of destruction turns to frozen shards, coating his form for a time to resist the attacks of any survivors. Damage: 13,472 Effect: Cannot be used to learn new attacks. Is used freely after Fallen Ash. Hits all enemies. Zet gains DP equal to his SP after use for one turn. If Fallen Ashes has used any of its conditional effects, Zet reduces damage taken by 20% for one turn.
Broken Ashes Description: The explosions of force and ice are united, extending what had begun and even bringing forth things that were thought to have ended. Damage: 13,472 Effect: Cannot be used to learn new attacks. Is used freely after Frozen Ash. Hits all enemies. Extends the duration of Zet's positive effects by one turn. If Fallen Ashes has used any of its conditional effects, can use a once per turn effect again.
+6,736 DP/+20% Reduction. 0 Damage taken + Defeated before remaining attacks.
Spell Cleave Triggered:
Fallen Ashes Description: A strike of the sword sending off a rippling blast of destruction to the enemy via a shock wave. Damage: 32,333 x 4 Effect: Hits all enemies. If against a single enemy, this attack inflicts 2x damage and doesn't cost an action on its first use. If this effect is used, Zet gains +10 FP. If used through Facade, inflicts Damage to both HP and VP, though at 1/2 the rate to VP. Limit Destroyed: Frozen Ash Learned. Limit Destroyed: Broken Ashes Learned. Limit Destroyed: Ashen Fang Learned.
Frozen Ashes Description: The rippling blast of destruction turns to frozen shards, coating his form for a time to resist the attacks of any survivors. Damage: 32,333 Effect: Cannot be used to learn new attacks. Is used freely after Fallen Ash. Hits all enemies. Zet gains DP equal to his SP after use for one turn. If Fallen Ashes has used any of its conditional effects, Zet reduces damage taken by 20% for one turn.
Broken Ashes Description: The explosions of force and ice are united, extending what had begun and even bringing forth things that were thought to have ended. Damage: 32,333 Effect: Cannot be used to learn new attacks. Is used freely after Frozen Ash. Hits all enemies. Extends the duration of Zet's positive effects by one turn. If Fallen Ashes has used any of its conditional effects, can use a once per turn effect again.
+13,472 DP/+20% Reduction.
~~~
Zet: HP: 201/1,005 VP: 36/250 FG: 50/90 DP: 26,738 Reduction: 20% x 6
Luke: HP: 476/560 VP: 20/110 FG: 0/35 SP: 20,201 DP: 20,175 Resplendence: 2/2
Fangs: HP: 206/950, 590/950, 760/950, 190/950 VP: 300/300, 220/300, 0/300
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Post by Wraith on May 2, 2023 6:04:48 GMT -5
The unyielding force tore through the earthen assault and devoured flames and spells alike. He would have to activate the jewels once more, the veil coating him and the others, but being torn through just the same. They would be scattered about the field and picked up by the blizzard to be tossed about, the members of the 2nd bested but at least among the living as they would lose sight of those from the 3rd. It had been a valiant effort, but it would take more than that in order to halt the royals. The fate of those who were bested in battle was up to those same royals now, even as their priority was to conclude their retreat as of this moment.
Ignores first Ashes chain. Green Scar defeated by second Ashes chain. Third Ashes chain defeats Claw forces.
Rewards:
Claw: 200 EXP 200 FUNDS
Fang: 600 EXP 600 FUNDS Skill Scroll - Spell Boost x 1
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