Post by shast on Oct 16, 2022 14:30:32 GMT -5
=Essentials=
Name: Jax
Age: 37
Gender: Male
Race: Human
=VIP=
Level: 4
EXP: 1425/1800
Funds: 2530
=Stats=
HP: 266 / 900
VP: 135 / 260 (VP Used for Recovery: 15 for 25%, 30 for 55%, 50 for 90%.)
SP: 8 + 18
DP: 70 + 88
FP: 30 max, +10/turn
=Class=
Defender
Those sworn to protect others. Loyal to their comrades and serving as their shield. Their abilities make for this to work perfectly, making them a feared enemy if encountered with a group of others to work with.
Abilities:
Cover: Can cover attacks for one other ally and only one ally for a turn. Takes 50% damage from all of the attacks taken by this. Can trigger Cover for oneself to suffer 50% damage from all attacks for the turn.
Guard Counter: When using [Cover], increases 1 attack this turn by the amount of damage reduced by it. Can only be used after Cover was triggered. Effects vary per character.
=Attack Chains=
-Normal Swing-
Starter Move
*Jax hoists his large bardiche up and swings it at a foe!*
---
76 damage
Effects: None.
Limiters:
Use [29 /50]
Increased by [Cover] [5 /15]
-Gigantic Spike-
Starter Move
*Jax lunges at a foe and grabs them by the face. Continuing his momentum he drives them into the ground with such force the earth splits around the impact.*
---
46 damage
Effects: Ignores 50% DP.
Limiters:
Use [24 /50]
Ignore armor [22 /15] (Unlocked Impact)
*Jax throws his bardiche up into the air and jumps up to grab it at the apex of its arc. He adds his own weight and swinging force to the weapon and brings it down on a foe with such power it shatters the ground underfoot.*
---
76 damage.
Effects: If Jax's DP is higher than the targets this attack deals 50% more damage. If this attack is amplified by [Cover]'s damage bonus the former bonus is increased to 100% instead.
Limiters:
Use on targets with lower DP [8 /10]
Increased by [Cover] [10 /15]
Enemies Defeated with this move [1 /10]
=Weapon=
Bardiche
A large unnamed bardiche of unremarkable history. It's made of thick iron with a brown leather handle stitched in black thread making up fair portion of the shaft. After a brutal brawl in the jungles of Faunateria the shaft has been reshaped into the same gnarled and hardened wood of the Ents.
Stats: DP +24
Effects: None
Description: A simple set of greaves.
=Relations=
(Survivors of) Covenant of the Everflowing Terram
Glenn, Human, Fellow Covenant guardian, calm, thoughtful, doesn't understand jokes.
Rensly, Human, Fellow Covenant guardian, creative, calculative, is a painter.
Nezazine, Lecross(Tiger), Fellow Covenant guardian, aggressive, zealous, perfectionist.
Vanaduke, Lecross(Crimson Dragon), Fellow Covenant guardian, boastful, strong, incredibly direct.
Barnibus, Lecross(Viper), Druidic Ritualist of Terram Lapis, Hundreds of years old, driven, enjoys alchemy.
Rita, Human(Druid), Druidic Ritualist of Terram Lapis, Hundreds of years old, loves to clean, has a nice singing voice.
(Deceased) Covenant of the Everflowing Terram
Elder Baraxlis, Eldest druid of the covenant. Presumed dead defending Terram Lapis from raiders.
<More as necessary>
=History=
Jax is one of a handful of guardians for a group of druids that's whole purpose is to terraform inhospitable landscapes into nourished and thriving ecosystems. This small group travels from place to place and begins a ritualistic process using a powerful ancient relic called the Terram Lapis as the conduit to transform regions from a barren wasteland to luscious forests or jungles; or right the manmade wrongs of butchered landscapes by restoring them to natural state. The ordeal takes months to years depending on the scale of the task and during the process the group and relic must remain on-site to allow the "roots" of creation to take hole so the land doesn't revert upon their departure. Currently this group is within the Pride region creating a massive jungle and have been for almost 10 years. While the the terraforming process should have concluded years ago the transition was met with resistance almost immediately after it began. This struggle comes in the form of something beneath the surface seemingly siphoning off the life giving energies the ritual is giving the soil. So while the land reshapes and life grows, it's unable to achieve self sustaining status and allow the group to leave.
The guardians Jax is a part of have been protecting the druids for centuries and this newest generation is the most battle hardened as the world goes through turbulent changes. They have fended off bandits and raids from both lecross and human origin, and from any organization that would seek to steal the relic and undermine their purpose. Yet one fateful raid undid centuries of protection and left the covenant without Terram Lapis. A raid of dozens in black armor that flew no specific banner came in the night and laid waste not just to the stalwart guardians but to the temple itself as a message.
=Appearance=
Jax stands at a massive 7ft, has a light middle eastern tan, and a muscular and stocky build. His face is hardened and without facial hair or scars. His eyes are golden brown and his hair is a fine silvery-grey that reaches shoulder length and has a natural part in the center.
Jax wears a thick black zip-up hooded trench coat that is ankle length. The hood has two white colored tassles and is otherwise unmarked. He wears ash grey gloves and travel worn matching boots.
=Persona=
Name: Jax
Age: 37
Gender: Male
Race: Human
=VIP=
Level: 4
EXP: 1425/1800
Funds: 2530
=Stats=
HP: 266 / 900
VP: 135 / 260 (VP Used for Recovery: 15 for 25%, 30 for 55%, 50 for 90%.)
SP: 8 + 18
DP: 70 + 88
FP: 30 max, +10/turn
=Class=
Defender
Those sworn to protect others. Loyal to their comrades and serving as their shield. Their abilities make for this to work perfectly, making them a feared enemy if encountered with a group of others to work with.
Abilities:
Cover: Can cover attacks for one other ally and only one ally for a turn. Takes 50% damage from all of the attacks taken by this. Can trigger Cover for oneself to suffer 50% damage from all attacks for the turn.
Guard Counter: When using [Cover], increases 1 attack this turn by the amount of damage reduced by it. Can only be used after Cover was triggered. Effects vary per character.
=Attack Chains=
-Normal Swing-
Starter Move
*Jax hoists his large bardiche up and swings it at a foe!*
---
76 damage
Effects: None.
Limiters:
Use [29 /50]
Increased by [Cover] [5 /15]
Enemies Defeated with this move [2 /20]
(50 base damage)
Starter Move
*Jax lunges at a foe and grabs them by the face. Continuing his momentum he drives them into the ground with such force the earth splits around the impact.*
---
46 damage
Effects: Ignores 50% DP.
Limiters:
Use [24 /50]
Ignore armor [22 /15] (Unlocked Impact)
Increased by [Cover] [15 /15] (Unlocked Baiting Cleave)
(20 base damage)
-Impact-
Chain Move (Gigantic Spike)
*The split from the initial impact is made dramatically worse as Jax applies a second burst of force to the grappled foe, kicking up splinters of stone and driving them further into the ground.
---
36 damage.
Effects: Ignores 50% of targets DP, Adds the ignored DP to this attacks damage.
Chain Move (Gigantic Spike)
*The split from the initial impact is made dramatically worse as Jax applies a second burst of force to the grappled foe, kicking up splinters of stone and driving them further into the ground.
---
36 damage.
Effects: Ignores 50% of targets DP, Adds the ignored DP to this attacks damage.
(10 base damage)
-Baiting Cleave-
Starter Move
*Jax swings in a wide arc as to strike multiple foes in such a way as to invite them to counter, while at the same time bracing for such an impact.*
---
56 damage.
Effects: May target up to 3 different foes, applies Amnesty for 3 turns.
If the targets of this attack aim an attack at Jax or a target Jax is [Cover]ing for, his [Cover] damage reduction is increased by an additive 20% for those attacks.
Starter Move
*Jax swings in a wide arc as to strike multiple foes in such a way as to invite them to counter, while at the same time bracing for such an impact.*
---
56 damage.
Effects: May target up to 3 different foes, applies Amnesty for 3 turns.
If the targets of this attack aim an attack at Jax or a target Jax is [Cover]ing for, his [Cover] damage reduction is increased by an additive 20% for those attacks.
Limiters:
Use [26 /50]
Strike 3 targets at once [5 /15]
Heal with Amnesty [992 /10,000]
(30 base damage)
-Colossus Smash-
Hissatsu Move*Jax throws his bardiche up into the air and jumps up to grab it at the apex of its arc. He adds his own weight and swinging force to the weapon and brings it down on a foe with such power it shatters the ground underfoot.*
---
76 damage.
Effects: If Jax's DP is higher than the targets this attack deals 50% more damage. If this attack is amplified by [Cover]'s damage bonus the former bonus is increased to 100% instead.
Limiters:
Use on targets with lower DP [8 /10]
Increased by [Cover] [10 /15]
Enemies Defeated with this move [1 /10]
(50 base damage)
=Weapon=
Bardiche
A large unnamed bardiche of unremarkable history. It's made of thick iron with a brown leather handle stitched in black thread making up fair portion of the shaft. After a brutal brawl in the jungles of Faunateria the shaft has been reshaped into the same gnarled and hardened wood of the Ents.
+10 DP
Effect: Active use on target, -1AP, increases targets DP by 25% of the damage reduced by [Cover] this turn against the next attack chain used against them. If used on targets besides Jax, this effect gains a 1 turn cooldown and may only apply to them twice per battle.
=Equipment=
=Head
Spiked Helmet
Stats: SP +18, DP +18
Effects: None
Description: A simple spiked helmet.
Stats: SP +18, DP +18
Effects: None
Description: A simple spiked helmet.
=Chest
Simple Armor
Stats: DP +30
Effects: None.
Description: Simple armor that provides protection.
Stats: DP +30
Effects: None.
Description: Simple armor that provides protection.
=Legs
Simple GreavesStats: DP +24
Effects: None
Description: A simple set of greaves.
=Accessory
Basic Accessory
Stats: DP +6
Effects: Can reduce the damage taken by an attack chain by 25% each turn.
Description: A basic piece of extra gear.
Stats: DP +6
Effects: Can reduce the damage taken by an attack chain by 25% each turn.
Description: A basic piece of extra gear.
=Scroll(s):
Hissatsu Killer
Reduces damage taken from Hissatsu Attacks by 50%.
Your own Hissatsu Attacks are increased by 50% in damage.
=Items=
x16 remedies, +20%hp
x11 potions, +10% vp
x2 Waking Dew, 30% revive
x2 antitoxin, cures poison
x2 smelling salt, cures sleep
x2 tonic, cures heavy
x2 cross, cures athnicity
x1 Mark of Mastery
=Relations=
(Survivors of) Covenant of the Everflowing Terram
Glenn, Human, Fellow Covenant guardian, calm, thoughtful, doesn't understand jokes.
Rensly, Human, Fellow Covenant guardian, creative, calculative, is a painter.
Nezazine, Lecross(Tiger), Fellow Covenant guardian, aggressive, zealous, perfectionist.
Vanaduke, Lecross(Crimson Dragon), Fellow Covenant guardian, boastful, strong, incredibly direct.
Barnibus, Lecross(Viper), Druidic Ritualist of Terram Lapis, Hundreds of years old, driven, enjoys alchemy.
Rita, Human(Druid), Druidic Ritualist of Terram Lapis, Hundreds of years old, loves to clean, has a nice singing voice.
(Deceased) Covenant of the Everflowing Terram
Elder Baraxlis, Eldest druid of the covenant. Presumed dead defending Terram Lapis from raiders.
<More as necessary>
=History=
Jax is one of a handful of guardians for a group of druids that's whole purpose is to terraform inhospitable landscapes into nourished and thriving ecosystems. This small group travels from place to place and begins a ritualistic process using a powerful ancient relic called the Terram Lapis as the conduit to transform regions from a barren wasteland to luscious forests or jungles; or right the manmade wrongs of butchered landscapes by restoring them to natural state. The ordeal takes months to years depending on the scale of the task and during the process the group and relic must remain on-site to allow the "roots" of creation to take hole so the land doesn't revert upon their departure. Currently this group is within the Pride region creating a massive jungle and have been for almost 10 years. While the the terraforming process should have concluded years ago the transition was met with resistance almost immediately after it began. This struggle comes in the form of something beneath the surface seemingly siphoning off the life giving energies the ritual is giving the soil. So while the land reshapes and life grows, it's unable to achieve self sustaining status and allow the group to leave.
The guardians Jax is a part of have been protecting the druids for centuries and this newest generation is the most battle hardened as the world goes through turbulent changes. They have fended off bandits and raids from both lecross and human origin, and from any organization that would seek to steal the relic and undermine their purpose. Yet one fateful raid undid centuries of protection and left the covenant without Terram Lapis. A raid of dozens in black armor that flew no specific banner came in the night and laid waste not just to the stalwart guardians but to the temple itself as a message.
After the raid, a mere few guardians survived and even fewer druids. The Covenant vowed to rebuild the ritual site but without Terram Lapis' power the process was slow, and soon the jungle that thousands of species and lives had come to call home would begin to regress and wilt away. With this knowledge in mind and heart, and a drawn rendering of the relic, Glenn and Jax set out in separate paths to seek out the power source and return it to its rightful place. While Nezazine, Vanaduke, and Rensly remained to protect the druids.
---
Met up with a dark mage named Sorin and tracked thieves to Vildread, the City of Pride. Encountered white robed blind figure(William, but Jax didnt meet him). City got razed by shadow knights he summoned, Jax observed him manipulating wood implying he has the relic. Fought a knight named Aendross(didnt give his name), and barely escaped.
Met up with banditos and local wildlife in the jungles of Faunateria and fought several Ents corrupted by the vile magics of the big bads who had taken over the city of Pride. Upon defeating them the entourage battled an even larger one that had been the epicenter of the entire jungles corruption. After this they left the bandits and local wildlife and headed to the coastal town of Lyenis. There they eluded the Axe knight in charge and battled the fallen ronin warriors to escape on a ship into the unknown.
---
Jax and Sorin landed on the coastal fringes of the land of Gilmore. On the rocky trails surrounding it they were ambushed by reject gladiators from the Colesseum. Upon hearing of this and the opportunity to get stronger the duo set off on a path to the arena.
=Appearance=
Jax stands at a massive 7ft, has a light middle eastern tan, and a muscular and stocky build. His face is hardened and without facial hair or scars. His eyes are golden brown and his hair is a fine silvery-grey that reaches shoulder length and has a natural part in the center.
Jax wears a thick black zip-up hooded trench coat that is ankle length. The hood has two white colored tassles and is otherwise unmarked. He wears ash grey gloves and travel worn matching boots.
=Persona=
Jax is stoic and possesses a strong sense of duty with a disdain for those that shirk theirs. He is able to write and theoretically speak but keeps to himself unless necessary. He does not care for politics, grand schemes, or the concept of good and evil. Preferring to accept that the strong make rules over the meek regardless of affinity. He has been with the Covenant his entire life and would go to the ends of the earth for the druids.
=EXP Tracker=
=Funds Tracker=
500 base
-0 trailofflames.proboards.com/thread/79/general-armor new armor