Post by shast on Oct 6, 2022 20:39:53 GMT -5
=Essentials=
Name: Jax
Age: 37
Gender: Male
Race: Human
=VIP=
Level: 0
EXP: 0/30
Funds: 350
=Stats=
HP: 800
VP: 200 (VP Used for Recovery: 15 for 25%, 30 for 55%, 50 for 90%.)
SP: 5
DP: 30 +20
FP: 30 max, +10/turn
=Class=
Defender
Those sworn to protect others. Loyal to their comrades and serving as their shield. Their abilities make for this to work perfectly, making them a feared enemy if encountered with a group of others to work with.
Abilities:
Cover: Can cover attacks for one other ally and only one ally for a turn. Takes 50% damage from all of the attacks taken by this. Can trigger Cover for oneself to suffer 50% damage from all attacks for the turn.
Guard Counter: When using [Cover], increases 1 attack this turn by the amount of damage reduced by it. Can only be used after Cover was triggered. Effects vary per character.
=Attack Chains=
-Normal Swing-
Starter Move
*Jax hoists his large bardiche up and swings it at a foe!*
---
50 damage
Effects: None.
Limiters:
Use 50 times.
Increased by [Cover] 15 times.
Defeated 20 enemies with this attack.
-Gigantic Spike-
Starter Move
*Jax lunges at a foe and grabs them by the face. Continuing his momentum he drives them into the ground with such force the earth splits around the impact.*
---
20 damage
Effects: Ignores 50% DP.
Limiters:
Use 50 times.
Ignore armor 15 times.
Increased by [Cover] 15 times.
-Colossus Smash-
Hissatsu Move
*Jax throws his bardiche up into the air and jumps up to grab it at the apex of its arc. He adds his own weight and swinging force to the weapon and brings it down on a foe with such power it shatters the ground underfoot.*
---
50 damage.
Effects: If Jax's DP is higher than the targets this attack deals 50% more damage. If this attack is amplified by [Cover]'s damage bonus the former bonus is increased to 100% instead.
Limiters:
Use on targets with lower DP 10 times.
Use with [Cover] bonus 10 times.
Defeat 10 enemies with this move.
=Weapon=
=Equipment=
Light Pants:
Stats: DP +3
Effects: None
Description: A simple set of pants.
Price: 20
Classes Usable: All.
Simple Clothes:
Stats: DP +5
Effects: None.
Description: Simple clothes to wear.
Price: 40
Classes Usable: All.
Simple Accessory:
Stats: DP +2
Effects: Can reduce the damage taken by an attack by 25% each turn.
Description: A simple piece of extra gear.
Price: 90
Classes Usable: All.
=Relations=
=History=
=Appearance=
Jax stands at a massive 7'5, has a middle eastern tan, and a muscular and stocky build. His face is hardened and without facial hair or scars. His eyes are golden brown and his hair is a fine silvery-grey that reaches shoulder length and has a natural part in the center.
Jax wears a thick black zip-up hooded trench coat that is ankle length. The hood has two white colored tassles and is otherwise unmarked. He wears ash grey gloves and travel worn matching boots.
=Persona=
Jax is stoic and possesses a strong sense of duty with a disdain for those that shirk theirs. He is able to write and theoretically speak but keeps to himself unless necessary. He does not care for politics, grand schemes, or the concept of good and evil. Preferring to accept that the strong make rules over the meek regardless of affinity. He has been with the Covenant his entire life and would go to the ends of the earth for the druids.
Name: Jax
Age: 37
Gender: Male
Race: Human
=VIP=
Level: 0
EXP: 0/30
Funds: 350
=Stats=
HP: 800
VP: 200 (VP Used for Recovery: 15 for 25%, 30 for 55%, 50 for 90%.)
SP: 5
DP: 30 +20
FP: 30 max, +10/turn
=Class=
Defender
Those sworn to protect others. Loyal to their comrades and serving as their shield. Their abilities make for this to work perfectly, making them a feared enemy if encountered with a group of others to work with.
Abilities:
Cover: Can cover attacks for one other ally and only one ally for a turn. Takes 50% damage from all of the attacks taken by this. Can trigger Cover for oneself to suffer 50% damage from all attacks for the turn.
Guard Counter: When using [Cover], increases 1 attack this turn by the amount of damage reduced by it. Can only be used after Cover was triggered. Effects vary per character.
=Attack Chains=
-Normal Swing-
Starter Move
*Jax hoists his large bardiche up and swings it at a foe!*
---
50 damage
Effects: None.
Limiters:
Use 50 times.
Increased by [Cover] 15 times.
Defeated 20 enemies with this attack.
-Gigantic Spike-
Starter Move
*Jax lunges at a foe and grabs them by the face. Continuing his momentum he drives them into the ground with such force the earth splits around the impact.*
---
20 damage
Effects: Ignores 50% DP.
Limiters:
Use 50 times.
Ignore armor 15 times.
Increased by [Cover] 15 times.
-Colossus Smash-
Hissatsu Move
*Jax throws his bardiche up into the air and jumps up to grab it at the apex of its arc. He adds his own weight and swinging force to the weapon and brings it down on a foe with such power it shatters the ground underfoot.*
---
50 damage.
Effects: If Jax's DP is higher than the targets this attack deals 50% more damage. If this attack is amplified by [Cover]'s damage bonus the former bonus is increased to 100% instead.
Limiters:
Use on targets with lower DP 10 times.
Use with [Cover] bonus 10 times.
Defeat 10 enemies with this move.
=Weapon=
Bardiche.
A large unnamed bardiche of unremarkable history. It's made of thick iron with a brown leather handle stitched in black thread making up fair portion of the shaft.
+10 DP
=Equipment=
Light Pants:
Stats: DP +3
Effects: None
Description: A simple set of pants.
Price: 20
Classes Usable: All.
Simple Clothes:
Stats: DP +5
Effects: None.
Description: Simple clothes to wear.
Price: 40
Classes Usable: All.
Simple Accessory:
Stats: DP +2
Effects: Can reduce the damage taken by an attack by 25% each turn.
Description: A simple piece of extra gear.
Price: 90
Classes Usable: All.
=Relations=
(Survivors of) Covenant of the Everflowing Terram
Glenn, Human, Fellow Covenant guardian, calm, thoughtful, doesn't understand jokes.
Rensly, Human, Fellow Covenant guardian, creative, calculative, is a painter.Nezazine, Lecross(Tiger), Fellow Covenant guardian, aggressive, zealous, perfectionist.
Vanaduke, Lecross(Crimson Dragon), Fellow Covenant guardian, boastful, strong, incredibly direct.
Barnibus, Lecross(Viper), Druidic Ritualist of Terram Lapis, Hundreds of years old, driven, enjoys alchemy.
Rita, Human(Druid), Druidic Ritualist of Terram Lapis, Hundreds of years old, loves to clean, has a nice singing voice.
(Deceased) Covenant of the Everflowing Terram
Elder Baraxlis, Eldest druid of the covenant. Presumed dead defending Terram Lapis from raiders.
<More as necessary>
Jax is one of a handful of guardians for a group of druids that's whole purpose is to terraform inhospitable landscapes into nourished and thriving ecosystems. This small group travels from place to place and begins a ritualistic process using a powerful ancient relic called the Terram Lapis as the conduit to transform regions from a barren wasteland to luscious forests or jungles; or right the manmade wrongs of butchered landscapes by restoring them to natural state. The ordeal takes months to years depending on the scale of the task and during the process the group and relic must remain on-site to allow the "roots" of creation to take hole so the land doesn't revert upon their departure. Currently this group is within the Pride region creating a massive jungle and have been for almost 10 years. While the the terraforming process should have concluded years ago the transition was met with resistance almost immediately after it began. This struggle comes in the form of something beneath the surface seemingly siphoning off the life giving energies the ritual is giving the soil. So while the land reshapes and life grows, it's unable to achieve self sustaining status and allow the group to leave.
The guardians Jax is a part of have been protecting the druids for centuries and this newest generation is the most battle hardened as the world goes through turbulent changes. They have fended off bandits and raids from both lecross and human origin, and from any organization that would seek to steal the relic and undermine their purpose. Yet one fateful raid undid centuries of protection and left the covenant without Terram Lapis. A raid of dozens in black armor that flew no specific banner came in the night and laid waste not just to the stalwart guardians but to the temple itself as a message.
After the raid, a mere few guardians survived and even fewer druids. The Covenant vowed to rebuild the ritual site but without Terram Lapis' power the process was slow, and soon the jungle that thousands of species and lives had come to call home would begin to regress and wilt away. With this knowledge in mind and heart, and a drawn rendering of the relic, Glenn and Jax set out in separate paths to seek out the power source and return it to its rightful place. While Nezazine, Vanaduke, and Rensly remained to protect the druids.
Jax stands at a massive 7'5, has a middle eastern tan, and a muscular and stocky build. His face is hardened and without facial hair or scars. His eyes are golden brown and his hair is a fine silvery-grey that reaches shoulder length and has a natural part in the center.
Jax wears a thick black zip-up hooded trench coat that is ankle length. The hood has two white colored tassles and is otherwise unmarked. He wears ash grey gloves and travel worn matching boots.
=Persona=
Jax is stoic and possesses a strong sense of duty with a disdain for those that shirk theirs. He is able to write and theoretically speak but keeps to himself unless necessary. He does not care for politics, grand schemes, or the concept of good and evil. Preferring to accept that the strong make rules over the meek regardless of affinity. He has been with the Covenant his entire life and would go to the ends of the earth for the druids.