Post by Zet on Aug 9, 2014 7:13:17 GMT -5
Name: Zet Fenril
Age: 18
Gender: Male
Race: Human
Weapon: Fang's Blade ~ Night Hound
Relations:
Father: Iriel Fenril: Deceased
Mother: Emilia Fenrir: Living
Uncle: Asch Fenril: Living
Half-Brother: Luke Hollow: Living
History: Zet was nine years old when his father was murdered and had to go live with his uncle from his father's side, Asch. Happily welcoming them to come to the castle. Zet was trained then on with his friends and family in order to get revenge against the man he saw murder his father. At the same time however, he never told anyone who or what he had saw. Only that he was there with his mother and that his father had died. After training during the time the war broke out, it was finally decided in council to make Zet one of their generals due to the blood of his lineage. His mother would have objected if he himself did not volunteer himself for it, knowing how valued their abilities were in battle. Leaving thereafter, Luke beside him along with his mother, Emilia. Thus marked the beginning of the cycle, a cycle that possibly wouldn't end. The thirst for revenge... did it still exist? Why was he so eager to fight in the war to begin with even? The only thing known about him in truth is the icy cold powers that he wields and a connection with the Kingdom of Wisdom.
Appearance: Zet has dark blue hair that spikes slightly all around, reaching to the end of his neck. Having emerald green eyes, he wears a high collar black shirt with the zipper always undone, also having rather loose cloth as sleeves, wearing a black leather pauldron on each shoulder, a wolf head engraved on each as the symbol of the Fang. Wearing black pants and boots to go along with it, he has two belts loosely around his waist. Wearing fingerless black gloves on each hand, the backhand of the gloves open. Standing at 5'8 in height and having a rather slim yet balanced build considering his choice of weapon.
Persona: Zet is calm and calculating at most times as a result of his time with his uncle, Asch. In battle he uses rational thought and logical actions in part to his brother, Luke. And when he wants to he can be kind and friendly thanks to his mother, Emilia. But at times he can be ruthlessly violent, condescending, and one to endorse the ways of war. Something that he did not inherit from his family at all, some would say.
Class: Scion - Heir
<Skills>
Facade: Stats gained per level increased by 1.5x. If an opponent ignores/reduces one of Zet's stats, one attack is used against the enemy before the attack takes place.
Specialist: Equipment have more points to use than normal. Effects in equipment cost less than usual.
Level: 5
EXP: 2,800/3,000
Funds: 9,200
<Stats/Level>
HP: 30
VP: 15
SP: 15
DP: 15
Stats:
HP: 1,005/1,005
VP: 250/250
SP: 206
DP: 215
FG: 0/90
FP: 10/Turn
Attacks/Turn: 3
VP Used for Recovery: 10 for 20%, 20 for 40%, 40 for 80%.
<Equipment>
Weapon:
Night Hound
Stats: SP + 10, DP + 10
Effect: Once per turn, can add +3 hits to one attack. Attacks are affected by SP at 2x the rate. All stats increase by FG / 2. Gains 5 FP x Actions per turn.
Description: The massive black blade that Zet wields. The blade itself is as huge as his own body, having a red wrapping around the handle of the blade. The guard for the blade covers his hand, being a golden orange in color with a red gem at the center of it. From the center of the blade until the guard in an emerald paling on the blade on both sides, having only a single edge. No one else in the kingdom can lift the blade due to its massive size. At night, the emerald paling tends to glow sometimes.
<Armor>
Head:
Fang's Gaze:
Stats: HP + 160
Effects: None.
Description: Equipment that is specifically for those of the Fang. Unique to all those who hold it.
Chest:
Hound's Crest:
Stats: SP + 30, DP + 30
Effects: Recover 5% VP every other turn.
Description: The crest of the Fang shown boldly on Zet's form.
Legs:
Striding Wolf:
Stats: VP + 30, DP + 30
Effects: None.
Description: The wardrobe of the Fang that allows for swift strides.
Accessories:
Sharpened Edge:
Stats: SP + 20
Effects: +1 Attack/Turn.
Description: A rare edge added to weapons to boost destructive power.
Basic Trinket:
Stats: SP + 6
Effects: Can increase the damage of an attack chain by 20% each turn.
Description: A basic piece of extra gear.
Attack Chains:
Base Damage:
Nightshade: 0
-
Fallen Ashes: 0
Frozen Ashes: 0
Broken Ashes: 0
-
Ashen Fang: 0
-
Blade of the Blizzard ~ Frozen Night: 0
-
Fang of the Blizzard ~ Frigid Gaze: 0
Fang of the Blizzard ~ Blizzard Sense: 0
Nightshade
Description: A bladed stroke with enough force to destroy an enemy entirely.
Damage: 824
Effects: Positive effects apply to this attack at 2x the potency and for the turn.
Limit Placed: 46/75 Uses.
Limit Placed: Affected by positive effects 36/40 Times.
Limit Placed: 11/15 Battles.
Fallen Ashes
Description: A strike of the sword sending off a rippling blast of destruction to the enemy via a shock wave.
Damage: 412
Effect: Hits all enemies. If against a single enemy, this attack inflicts 2x damage and doesn't cost an action on its first use. If this effect is used, Zet gains +10 FP. If used through Facade, inflicts Damage to both HP and VP, though at 1/2 the rate to VP.
Limit Destroyed: Frozen Ash Learned.
Limit Destroyed: Broken Ashes Learned.
Limit Destroyed: Ashen Fang Learned.
Frozen Ashes
Description: The rippling blast of destruction turns to frozen shards, coating his form for a time to resist the attacks of any survivors.
Damage: 412
Effect: Cannot be used to learn new attacks. Is used freely after Fallen Ash. Hits all enemies. Zet gains DP equal to his SP after use for one turn. If Fallen Ashes has used any of its conditional effects, Zet reduces damage taken by 20% for as long as his DP is increased.
Broken Ashes
Description: The explosions of force and ice are united, extending what had begun and even bringing forth things that were thought to have ended.
Damage: 412
Effect: Cannot be used to learn new attacks. Is used freely after Frozen Ash. Hits all enemies. Extends the duration of Zet's positive effects by one turn. If Fallen Ashes has used any of its conditional effects, can use a once per turn effect again.
Ashen Fang
Description: A swift strike that cakes the opponent's offense with ashes, dampening their strength as the battle progresses.
Damage: 412
Effect: Reduces an opponent's SP by 1/4th of this attack's damage for three turns.
Limit Placed: Use another unique attack chain 47/55 Times.
Limit Placed: Reduce the SP of 0/55 opponents.
Limit Placed: Affected by effects 0/100 Times.
Hissatsu:
Blade of the Blizzard ~ Frozen Night
Description: Zet stands still, a snowstorm blasting forth before he simply fades into it all. Striking the enemy several times before he appears one final time, striking the enemy as a Z is formed in their body and in the air, jumping and slashing one more time as the destruction removes those who challenges him.
Damage: 824 x 4
Effect: Affected by SP at 2x the rate. Is always affected by Night Hound's effect without counting against its use. Hits All.
Limit Placed: 11/50 Battles.
Limit Placed: 24/30 Uses.
Limit Destroyed: Fang of the Blizzard: Blizzard Gaze Learned.
Fang of the Blizzard ~ Blizzard Gaze
Description: Unleashing the power within, the blizzard engulfs all who seek to challenge it, devouring and consuming them in the end.
Effect: Does not deal damage and cannot influence the enemy. Once used, can use one other Hissatsu at 2x potency. After use, Zet can avoid hits equal to 1/2 the amount of hits he performed that round. These avoids last for one turn. Can be used once per battle regardless of FG. The use of this effect is applied outside of all other Hissatsu related effects.
Limit Placed: 7/100 Battles.
Limit Placed: 12/20 Uses.
Limit Destroyed: Fang of the Blizzard: Blizzard Sense Learned.
Fang of the Blizzard ~ Blizzard Sense
Description: Unleashing the power within, the blizzard engulfs all who seek to challenge it, voracious and without mercy.
Effect: Cannot be used to learn new attacks. Is used freely after Blizzard Gaze. Does not deal damage and cannot influence the enemy. Can only be used once per battle. After use, doubles the effects of Blizzard Gaze. {Use two at 3x potency and avoid hits equal to the hits performed}.
Age: 18
Gender: Male
Race: Human
Weapon: Fang's Blade ~ Night Hound
Relations:
Father: Iriel Fenril: Deceased
Mother: Emilia Fenrir: Living
Uncle: Asch Fenril: Living
Half-Brother: Luke Hollow: Living
History: Zet was nine years old when his father was murdered and had to go live with his uncle from his father's side, Asch. Happily welcoming them to come to the castle. Zet was trained then on with his friends and family in order to get revenge against the man he saw murder his father. At the same time however, he never told anyone who or what he had saw. Only that he was there with his mother and that his father had died. After training during the time the war broke out, it was finally decided in council to make Zet one of their generals due to the blood of his lineage. His mother would have objected if he himself did not volunteer himself for it, knowing how valued their abilities were in battle. Leaving thereafter, Luke beside him along with his mother, Emilia. Thus marked the beginning of the cycle, a cycle that possibly wouldn't end. The thirst for revenge... did it still exist? Why was he so eager to fight in the war to begin with even? The only thing known about him in truth is the icy cold powers that he wields and a connection with the Kingdom of Wisdom.
Appearance: Zet has dark blue hair that spikes slightly all around, reaching to the end of his neck. Having emerald green eyes, he wears a high collar black shirt with the zipper always undone, also having rather loose cloth as sleeves, wearing a black leather pauldron on each shoulder, a wolf head engraved on each as the symbol of the Fang. Wearing black pants and boots to go along with it, he has two belts loosely around his waist. Wearing fingerless black gloves on each hand, the backhand of the gloves open. Standing at 5'8 in height and having a rather slim yet balanced build considering his choice of weapon.
Persona: Zet is calm and calculating at most times as a result of his time with his uncle, Asch. In battle he uses rational thought and logical actions in part to his brother, Luke. And when he wants to he can be kind and friendly thanks to his mother, Emilia. But at times he can be ruthlessly violent, condescending, and one to endorse the ways of war. Something that he did not inherit from his family at all, some would say.
Class: Scion - Heir
<Skills>
Facade: Stats gained per level increased by 1.5x. If an opponent ignores/reduces one of Zet's stats, one attack is used against the enemy before the attack takes place.
Specialist: Equipment have more points to use than normal. Effects in equipment cost less than usual.
Level: 5
EXP: 2,800/3,000
Funds: 9,200
<Stats/Level>
HP: 30
VP: 15
SP: 15
DP: 15
Stats:
HP: 1,005/1,005
VP: 250/250
SP: 206
DP: 215
FG: 0/90
FP: 10/Turn
Attacks/Turn: 3
VP Used for Recovery: 10 for 20%, 20 for 40%, 40 for 80%.
<Equipment>
Weapon:
Night Hound
Stats: SP + 10, DP + 10
Effect: Once per turn, can add +3 hits to one attack. Attacks are affected by SP at 2x the rate. All stats increase by FG / 2. Gains 5 FP x Actions per turn.
Description: The massive black blade that Zet wields. The blade itself is as huge as his own body, having a red wrapping around the handle of the blade. The guard for the blade covers his hand, being a golden orange in color with a red gem at the center of it. From the center of the blade until the guard in an emerald paling on the blade on both sides, having only a single edge. No one else in the kingdom can lift the blade due to its massive size. At night, the emerald paling tends to glow sometimes.
<Armor>
Head:
Fang's Gaze:
Stats: HP + 160
Effects: None.
Description: Equipment that is specifically for those of the Fang. Unique to all those who hold it.
Chest:
Hound's Crest:
Stats: SP + 30, DP + 30
Effects: Recover 5% VP every other turn.
Description: The crest of the Fang shown boldly on Zet's form.
Legs:
Striding Wolf:
Stats: VP + 30, DP + 30
Effects: None.
Description: The wardrobe of the Fang that allows for swift strides.
Accessories:
Sharpened Edge:
Stats: SP + 20
Effects: +1 Attack/Turn.
Description: A rare edge added to weapons to boost destructive power.
Basic Trinket:
Stats: SP + 6
Effects: Can increase the damage of an attack chain by 20% each turn.
Description: A basic piece of extra gear.
Attack Chains:
Base Damage:
Nightshade: 0
-
Fallen Ashes: 0
Frozen Ashes: 0
Broken Ashes: 0
-
Ashen Fang: 0
-
Blade of the Blizzard ~ Frozen Night: 0
-
Fang of the Blizzard ~ Frigid Gaze: 0
Fang of the Blizzard ~ Blizzard Sense: 0
Nightshade
Description: A bladed stroke with enough force to destroy an enemy entirely.
Damage: 824
Effects: Positive effects apply to this attack at 2x the potency and for the turn.
Limit Placed: 46/75 Uses.
Limit Placed: Affected by positive effects 36/40 Times.
Limit Placed: 11/15 Battles.
Fallen Ashes
Description: A strike of the sword sending off a rippling blast of destruction to the enemy via a shock wave.
Damage: 412
Effect: Hits all enemies. If against a single enemy, this attack inflicts 2x damage and doesn't cost an action on its first use. If this effect is used, Zet gains +10 FP. If used through Facade, inflicts Damage to both HP and VP, though at 1/2 the rate to VP.
Limit Destroyed: Frozen Ash Learned.
Limit Destroyed: Broken Ashes Learned.
Limit Destroyed: Ashen Fang Learned.
Frozen Ashes
Description: The rippling blast of destruction turns to frozen shards, coating his form for a time to resist the attacks of any survivors.
Damage: 412
Effect: Cannot be used to learn new attacks. Is used freely after Fallen Ash. Hits all enemies. Zet gains DP equal to his SP after use for one turn. If Fallen Ashes has used any of its conditional effects, Zet reduces damage taken by 20% for as long as his DP is increased.
Broken Ashes
Description: The explosions of force and ice are united, extending what had begun and even bringing forth things that were thought to have ended.
Damage: 412
Effect: Cannot be used to learn new attacks. Is used freely after Frozen Ash. Hits all enemies. Extends the duration of Zet's positive effects by one turn. If Fallen Ashes has used any of its conditional effects, can use a once per turn effect again.
Ashen Fang
Description: A swift strike that cakes the opponent's offense with ashes, dampening their strength as the battle progresses.
Damage: 412
Effect: Reduces an opponent's SP by 1/4th of this attack's damage for three turns.
Limit Placed: Use another unique attack chain 47/55 Times.
Limit Placed: Reduce the SP of 0/55 opponents.
Limit Placed: Affected by effects 0/100 Times.
Hissatsu:
Blade of the Blizzard ~ Frozen Night
Description: Zet stands still, a snowstorm blasting forth before he simply fades into it all. Striking the enemy several times before he appears one final time, striking the enemy as a Z is formed in their body and in the air, jumping and slashing one more time as the destruction removes those who challenges him.
Damage: 824 x 4
Effect: Affected by SP at 2x the rate. Is always affected by Night Hound's effect without counting against its use. Hits All.
Limit Placed: 11/50 Battles.
Limit Placed: 24/30 Uses.
Limit Destroyed: Fang of the Blizzard: Blizzard Gaze Learned.
Fang of the Blizzard ~ Blizzard Gaze
Description: Unleashing the power within, the blizzard engulfs all who seek to challenge it, devouring and consuming them in the end.
Effect: Does not deal damage and cannot influence the enemy. Once used, can use one other Hissatsu at 2x potency. After use, Zet can avoid hits equal to 1/2 the amount of hits he performed that round. These avoids last for one turn. Can be used once per battle regardless of FG. The use of this effect is applied outside of all other Hissatsu related effects.
Limit Placed: 7/100 Battles.
Limit Placed: 12/20 Uses.
Limit Destroyed: Fang of the Blizzard: Blizzard Sense Learned.
Fang of the Blizzard ~ Blizzard Sense
Description: Unleashing the power within, the blizzard engulfs all who seek to challenge it, voracious and without mercy.
Effect: Cannot be used to learn new attacks. Is used freely after Blizzard Gaze. Does not deal damage and cannot influence the enemy. Can only be used once per battle. After use, doubles the effects of Blizzard Gaze. {Use two at 3x potency and avoid hits equal to the hits performed}.